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提点小建议建议 #55
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意见收到,我先按照这几条优化着,优化好,这里通知你。 |
5.缺少框架规范编译部分 |
Entity 能否添加 AddEntity 接口, 不然组件 和 实体 在使用时 有点混乱 |
建议已经收到 |
考虑加个mysql实现? |
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从ET转过来的,也算深度使用了
视频看到router消息这集,提点建议
1.可以直接序列化 entity
2.可以直接mgo读写 entity
3.从mgo查看离线好友数据,读出entity,可以直接getcom数据,不要强行加入scene,再disopose
4.缺少机器人压测部分
5.缺少框架规范编译,代码分析器 部分
6.服务器热重载估计是有的,但还没看到
7.需要个小巧完整的流程demo或者说框架的最佳实践
7.demo里,ui、热更,打包部分最好还是要有,这样才完整
然后你们大多可能是做分区mmo的,不分区房间战斗游戏用到的的东西
1.使用容器化,k8s调度
2.动态 伸缩scene和机器,需要服务发现
2.1个pross一般就1个scene,方便管理
2.不分区就只有1个world,255个的scene的id不够用
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