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animation.h
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class Animation {
public:
int _metronome;
int *_coils;
bool _finished;
Animation(int *coils) : _coils(coils) {}
virtual void update() {}
virtual bool ready() {}
virtual void reset() { _finished = false; }
bool finished() { return _finished; }
virtual void clear() {
for(int i = 0; i < COILS; i++) {
_coils[i] = 0;
}
}
int push(int val) {
val++;
if( val > 2 ) val = 0;
return val;
}
};
// /////////////////////////////////////////////////////////////////////////////////
class Heartbeat : public Animation {
public:
int _loops;
int _metronome;
unsigned long _lastUpdate;
Heartbeat(int *coils, int interval) : Animation(coils), _metronome(interval) {
_loops = 0;
}
void update() {
_loops++;
if( _loops == 1 ) {
_coils[0] = 1;
_coils[1] = 1;
_coils[2] = 0;
_coils[3] = 1;
_coils[4] = 1;
_coils[5] = 0;
// Serial.print("AURICULAR in ");
// Serial.println( millis() );
} else if ( _loops == 2 ) {
_coils[0] = 2;
_coils[1] = 2;
_coils[2] = 1;
_coils[3] = 2;
_coils[4] = 2;
_coils[5] = 1;
// Serial.print("AURICULAR out VENTRICULAR in ");
// Serial.println( millis() );
} else if ( _loops == 3 ) {
_coils[0] = 0;
_coils[1] = 0;
_coils[2] = 2;
_coils[3] = 0;
_coils[4] = 0;
_coils[5] = 2;
// Serial.print("VENTRICULAR out ");
// Serial.println( millis() );
} else if( _loops == 4 ) {
_coils[0] = _coils[1] = _coils[2] = _coils[3] = _coils[4] = _coils[5] = 0;
// Serial.print("REST ");
// Serial.println( millis() );
}
if(_loops >= 4) { _finished = true; }
_lastUpdate = millis();
}
virtual void reset() {
_finished = false;
_loops = 0;
}
bool ready() {
return (!_finished) && (millis() > (_lastUpdate + _metronome));
}
};
// /////////////////////////////////////////////////////////////////////////////////
class LeftRight : public Animation {
public:
int _loops;
int _metronome;
unsigned long _lastUpdate;
LeftRight(int *coils, int interval) : Animation(coils), _metronome(interval) {
_loops = 0;
}
void update() {
_loops++;
if( _loops == 1 ) {
_coils[0] = 1;
_coils[1] = 1;
_coils[2] = 0;
_coils[3] = 0;
_coils[4] = 0;
_coils[5] = 0;
Serial.print("RL A ");
Serial.println( millis() );
} else if ( _loops == 2 ) {
_coils[0] = 2;
_coils[1] = 2;
_coils[2] = 1;
_coils[3] = 0;
_coils[4] = 0;
_coils[5] = 0;
Serial.print("RL B ");
Serial.println( millis() );
} else if ( _loops == 3 ) {
_coils[0] = 0;
_coils[1] = 0;
_coils[2] = 2;
_coils[3] = 0;
_coils[4] = 0;
_coils[5] = 0;
Serial.print("RL C ");
Serial.println( millis() );
} else if ( _loops == 4 ) {
_coils[0] = 0;
_coils[1] = 0;
_coils[2] = 0;
_coils[3] = 1;
_coils[4] = 1;
_coils[5] = 0;
Serial.print("RL D ");
Serial.println( millis() );
} else if( _loops == 5 ) {
_coils[0] = 0;
_coils[1] = 0;
_coils[2] = 0;
_coils[3] = 2;
_coils[4] = 2;
_coils[5] = 1;
Serial.print("RL E ");
Serial.println( millis() );
} else if( _loops == 6 ) {
_coils[0] = 0;
_coils[1] = 0;
_coils[2] = 0;
_coils[3] = 0;
_coils[4] = 0;
_coils[5] = 2;
Serial.print("RL C ");
Serial.println( millis() );
} else if( _loops == 7 ) {
_coils[0] = _coils[1] = _coils[2] = _coils[3] = _coils[4] = _coils[5] = 0;
Serial.print("REST ");
Serial.println( millis() );
}
if(_loops >= 7) { _finished = true; }
_lastUpdate = millis();
}
virtual void reset() {
_finished = false;
_loops = 0;
}
bool ready() {
return (!_finished) && (millis() > (_lastUpdate + _metronome));
}
};
// /////////////////////////////////////////////////////////////////////////////////
class None : public Animation {
public:
None(int *coils, int interval) : Animation(coils) {
}
void update() {
clear();
}
virtual void reset() {
_finished = false;
}
bool ready() {
return true;
}
};
// /////////////////////////////////////////////////////////////////////////////////
class Flutter : public Animation {
public:
int _index;
int _direction;
int _metronome;
unsigned long _lastUpdate;
Flutter(int *coils, int interval) : Animation(coils), _metronome(interval) {
//_loops = 0;
_index = 0;
_direction = 1;
}
void update() {
clear();
int _prev = 0; // the coil before the current one
_coils[_index] = 1; // kick current flap out
// kick previous flap back in
if(_index == 0) {
_prev = COILS;
} else {
_prev = _index - _direction;
}
// limit to range
if( _prev >= COILS ) _prev = COILS;
if( _prev < 0 ) _prev = 0;
_coils[_prev] = 2; // kick current flap out
_index += _direction;
if( (_index < 0) || (_index > COILS) ) {
_direction *= -1; // change direction
}
_lastUpdate = millis();
}
virtual void reset() {
_finished = false;
}
bool ready() {
return (!_finished) && (millis() > (_lastUpdate + _metronome));
}
};
// /////////////////////////////////////////////////////////////////////////////////
class Random : public Animation {
public:
int _index;
int _prev;
int _metronome;
unsigned long _lastUpdate;
Random(int *coils, int interval) : Animation(coils), _metronome(interval) {
_index = 0;
}
void update() {
// sometimes this seems to happen: [__=___]
// @TODO are we getting indexes out of range?
clear();
_prev = _index;
_index = random(0, COILS);
_coils[_index] = 1;
_coils[_prev] = 2;
_lastUpdate = millis();
}
virtual void reset() {
_finished = false;
}
bool ready() {
return (!_finished) && (millis() > (_lastUpdate + _metronome));
}
};