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Matt Swanson
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add post about my hatred for stupid touchscreen coke machines
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_posts/2012-09-05-new-coke-ux.md

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---
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layout: post
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title: "New Coke UX"
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title: "New Coke User Experience"
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categories:
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- blog
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published: false
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date: 2012-09-25
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---
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Why the new touch screen Coke machines are awful
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If you've been to any fast food restaurant lately, you may have noticed the fancy, new
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[Freestyle Coke machines](http://coca-colafreestyle.com/).
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<div class="pic">
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<img alt="Coke Freestyle Machine" src="/static/freestyle.jpg">
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</div>
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It's got a touchscreen. It's got 187 flavor combinations. It's the Way of the Future&trade;.
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Unfortunately, these machines provide an awful user experience.
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Let me walk you through my first few encounters with a Freestyle.
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The first step is to get ice for my soda. Right off the bat, I run into issues.
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Unlike the traditional soda fountains, the Freestyle has only a single "prong" instead of
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the four to eight prong design. The only instructions for getting ice after engraved in
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the clear plastic prong &mdash; which is not super easy to read because it is not at eye-
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level and there are shadows due to the recessed nature of the dispensing area.
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Next comes the selection of the flavor. I notice that the touchscreen is laggy. I don't
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know if this is a hardware (the machines use a [projected capacitance screen][pc])
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or software issue, but when people are used to super responsive tablets and phones,
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even minor slowness sticks out.
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[pc]: http://www.zytronic.co.uk/news/media/zytronic-partners-with-the-coca-cola-company-on-new-beverage-dispensing-platform
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Upon selecting the base syrup, you can pick any flavor add-ons. I opted to pass and go
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with regular old Diet Coke. You might expect to just press on the big circular buttons
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on the touch screen to start dispensing your sugary goodness, but alas, it is not that
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simple. To dispense your soda, you have to press a red button below the touch
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screen.
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So to recap: to get ice, press a prong. To pick a drink, use the touch screen. To
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dispense the drink, press a physical button.
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But hey, I've got an engineering degree. I can figure it out.
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If those were the only issues, I could probably get over it. But those are only the user
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interface grievances I have.
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Here's more interaction issues that bug me about the Freestyle:
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* It's hard to operate with a tray of food in one hand. I have to put the cup into the
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recessed area (after clearing off stray ice cubes) and hope that it does tip over and is
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positioned correctly under the nozzle
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* There is a delay between pressing the dispense soda button and the stream actually
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starting and stopping. This makes it very difficult to top off your drink after the fizz
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settles.
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* I got a little squirt of someone's Raspberry Sprite in my drink. I don't know if the
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tubing is "flushed out" between drink selections, but there was a visible bit of pink
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liquid dispensed into my drink.
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* Only one patron can operate it at a time. No more of the "step to the left and let the
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guy behind you get ice". And it takes people way longer to get their drink as they play
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around with all the new flavors (I've seen groups of teenagers spend five minutes mixing
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different flavors until an employee asked them to make a decision).
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* Watch a younger kid try to use it. They can't reach the screen, they make a big mess.
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Maybe I have an irrational hatred for the Freestyle. But whenever I see one, I can't help
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thinking this is my generation's New Coke. Same great taste, now with a touchscreen
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slapped on it!

css/screen.css

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padding: 5px;
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font-family: Monaco, "Courier New", monospace;

static/freestyle.jpg

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