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Rendering Text and Formulas

There are two different ways by which you can render Text in videos:

  1. Using Pango (:mod:`~.text_mobject`)
  2. Using LaTeX (:mod:`~.tex_mobject`)

If you want to render simple text, you should use either :class:`~.Text` or :class:`~.MarkupText`, or one of its derivatives like :class:`~.Paragraph`. See :ref:`using-text-objects` for more information.

LaTeX should be used when you need mathematical typesetting. See :ref:`rendering-with-latex` for more information.

Text Without LaTeX

The simplest way to add text to your animations is to use the :class:`~.Text` class. It uses the Pango library to render text. With Pango, you can also render non-English alphabets like 你好 or こんにちは or 안녕하세요 or مرحبا بالعالم.

Here is a simple Hello World animation.

.. manim:: HelloWorld
    :save_last_frame:
    :ref_classes: Text

    class HelloWorld(Scene):
        def construct(self):
            text = Text("Hello world", font_size=144)
            self.add(text)

You can also use :class:`~.MarkupText` which allows the use of PangoMarkup (see the documentation of :class:`~.MarkupText` for details) to render text. For example:

.. manim:: SingleLineColor
    :save_last_frame:
    :ref_classes: MarkupText

    class SingleLineColor(Scene):
        def construct(self):
            text = MarkupText(
                f'all in red <span fgcolor="{YELLOW}">except this</span>', color=RED
            )
            self.add(text)

Working with :class:`~.Text`

This section explains the properties of :class:`~.Text` and how can it be used in your animations.

Using Fonts

You can set a different font using :attr:`~.Text.font`.

Note

The font used must be installed in your system, and Pango should know about it. You can get a list of fonts using :func:`manimpango.list_fonts`.

>>> import manimpango
>>> manimpango.list_fonts()
[...]
.. manim:: FontsExample
    :save_last_frame:

    class FontsExample(Scene):
        def construct(self):
            ft = Text("Noto Sans", font="Noto Sans")
            self.add(ft)

Setting Slant and Weight

Slant is the style of the Text, and it can be NORMAL (the default), ITALIC or OBLIQUE. Usually, for many fonts both ITALIC and OBLIQUE look similar, but ITALIC uses Roman Style, whereas OBLIQUE uses Italic Style.

Weight specifies the boldness of a font. You can see a list of weights in :class:`manimpango.Weight`.

.. manim:: SlantsExample
    :save_last_frame:

    class SlantsExample(Scene):
        def construct(self):
            a = Text("Italic", slant=ITALIC)
            self.add(a)

.. manim:: DifferentWeight
    :save_last_frame:

    class DifferentWeight(Scene):
        def construct(self):
            import manimpango

            g = VGroup()
            weight_list = dict(
                sorted(
                    {
                        weight: manimpango.Weight(weight).value
                        for weight in manimpango.Weight
                    }.items(),
                    key=lambda x: x[1],
                )
            )
            for weight in weight_list:
                g += Text(weight.name, weight=weight.name, font="Open Sans")
            self.add(g.arrange(DOWN).scale(0.5))

Using Colors

You can set the color of the text using :attr:`~.Text.color`:

.. manim:: SimpleColor
    :save_last_frame:

    class SimpleColor(Scene):
        def construct(self):
            col = Text("RED COLOR", color=RED)
            self.add(col)

You can use utilities like :attr:`~.Text.t2c` for coloring specific characters. This may be problematic if your text contains ligatures as explained in :ref:`iterating-text`.

:attr:`~Text.t2c` accepts two types of dictionaries,

  • The keys can contain indices like [2:-1] or [4:8], this works similar to how slicing works in Python. The values should be the color of the Text from :class:`~.Color`.
  • The keys contain words or characters which should be colored separately and the values should be the color from :class:`~.Color`:
.. manim:: Textt2cExample
    :save_last_frame:

    class Textt2cExample(Scene):
        def construct(self):
            t2cindices = Text('Hello', t2c={'[1:-1]': BLUE}).move_to(LEFT)
            t2cwords = Text('World',t2c={'rl':RED}).next_to(t2cindices, RIGHT)
            self.add(t2cindices, t2cwords)

If you want to avoid problems when using colors (due to ligatures), consider using :class:`MarkupText`.

Using Gradients

You can add a gradient using :attr:`~.Text.gradient`. The value must be an iterable of any length:

.. manim:: GradientExample
    :save_last_frame:

    class GradientExample(Scene):
        def construct(self):
            t = Text("Hello", gradient=(RED, BLUE, GREEN), font_size=96)
            self.add(t)

You can also use :attr:`~.Text.t2g` for gradients with specific characters of the text. It shares a similar syntax to :ref:`the interface for colors <using-colors>`:

.. manim:: t2gExample
    :save_last_frame:

    class t2gExample(Scene):
        def construct(self):
            t2gindices = Text(
                'Hello',
                t2g={
                    '[1:-1]': (RED,GREEN),
                },
            ).move_to(LEFT)
            t2gwords = Text(
                'World',
                t2g={
                    'World':(RED,BLUE),
                },
            ).next_to(t2gindices, RIGHT)
            self.add(t2gindices, t2gwords)

Setting Line Spacing

You can set the line spacing using :attr:`~.Text.line_spacing`:

.. manim:: LineSpacing
    :save_last_frame:

    class LineSpacing(Scene):
        def construct(self):
            a = Text("Hello\nWorld", line_spacing=1)
            b = Text("Hello\nWorld", line_spacing=4)
            self.add(Group(a,b).arrange(LEFT, buff=5))


Disabling Ligatures

By disabling ligatures you would get a one-to-one mapping between characters and submobjects. This fixes the issues with coloring text.

Warning

Be aware that using this method with text that heavily depends on ligatures (Arabic text) may yield unexpected results.

You can disable ligatures by passing disable_ligatures to :class:`Text`. For example:

.. manim:: DisableLigature
    :save_last_frame:

    class DisableLigature(Scene):
        def construct(self):
            li = Text("fl ligature",font_size=96)
            nli = Text("fl ligature", disable_ligatures=True, font_size=96)
            self.add(Group(li, nli).arrange(DOWN, buff=.8))

Iterating :class:`~.Text`

Text objects behave like :class:`VGroups <.VGroup>`. Therefore, you can slice and index the text.

For example, you can set each letter to different color by iterating it.

.. manim:: IterateColor
    :save_last_frame:

    class IterateColor(Scene):
        def construct(self):
            text = Text("Colors", font_size=96)
            for letter in text:
                letter.set_color(random_bright_color())
            self.add(text)

Warning

Please note that Ligature can cause problems here. If you need a one-to-one mapping of characters to submobjects you should pass the disable_ligatures parameter to :class:`~.Text`. See :ref:`disable-ligatures`.

MarkupText is similar to :class:`~.Text`, the only difference between them is that this accepts and processes PangoMarkup (which is similar to html), instead of just rendering plain text.

Consult the documentation of :class:`~.MarkupText` for more details and further references about PangoMarkup.

.. manim:: MarkupTest
    :save_last_frame:

    class MarkupTest(Scene):
        def construct(self):
            text = MarkupText(
                f'<span underline="double" underline_color="green">double green underline</span> in red text<span fgcolor="{YELLOW}"> except this</span>',
                color=RED,
                font_size=34
            )
            self.add(text)

Text With LaTeX

Just as you can use :class:`~.Text` to add text to your videos, you can use :class:`~.Tex` to insert LaTeX.

For example,

.. manim:: HelloLaTeX
    :save_last_frame:

    class HelloLaTeX(Scene):
        def construct(self):
            tex = Tex(r"\LaTeX", font_size=144)
            self.add(tex)

Note

Note that we are using a raw string (r'...') instead of a regular string ('...'). This is because TeX code uses a lot of special characters - like \ for example - that have special meaning within a regular python string. An alternative would have been to write \\ to escape the backslash: Tex('\\LaTeX').

Working with :class:`~.MathTex`

Everything passed to :class:`~.MathTex` is in math mode by default. To be more precise, :class:`~.MathTex` is processed within an align* environment. You can achieve a similar effect with :class:`~.Tex` by enclosing your formula with $ symbols: $\xrightarrow{x^6y^8}$:

.. manim:: MathTeXDemo
    :save_last_frame:

    class MathTeXDemo(Scene):
        def construct(self):
            rtarrow0 = MathTex(r"\xrightarrow{x^6y^8}", font_size=96)
            rtarrow1 = Tex(r"$\xrightarrow{x^6y^8}$", font_size=96)

            self.add(VGroup(rtarrow0, rtarrow1).arrange(DOWN))


LaTeX commands and keyword arguments

We can use any standard LaTeX commands in the AMS maths packages. Such as the mathtt math-text type or the looparrowright arrow.

.. manim:: AMSLaTeX
    :save_last_frame:

    class AMSLaTeX(Scene):
        def construct(self):
            tex = Tex(r'$\mathtt{H} \looparrowright$ \LaTeX', font_size=144)
            self.add(tex)

On the Manim side, the :class:`~.Tex` class also accepts attributes to change the appearance of the output. This is very similar to the :class:`~.Text` class. For example, the color keyword changes the color of the TeX mobject.

.. manim:: LaTeXAttributes
    :save_last_frame:

    class LaTeXAttributes(Scene):
        def construct(self):
            tex = Tex(r'Hello \LaTeX', color=BLUE, font_size=144)
            self.add(tex)

Extra LaTeX Packages

Some commands require special packages to be loaded into the TeX template. For example, to use the mathscr script, we need to add the mathrsfs package. Since this package isn't loaded into Manim's tex template by default, we have to add it manually.

.. manim:: AddPackageLatex
    :save_last_frame:

    class AddPackageLatex(Scene):
        def construct(self):
            myTemplate = TexTemplate()
            myTemplate.add_to_preamble(r"\usepackage{mathrsfs}")
            tex = Tex(
                r"$\mathscr{H} \rightarrow \mathbb{H}$",
                tex_template=myTemplate,
                font_size=144,
            )
            self.add(tex)

Substrings and parts

The TeX mobject can accept multiple strings as arguments. Afterwards you can refer to the individual parts either by their index (like tex[1]), or by selecting parts of the tex code. In this example, we set the color of the \bigstar using :func:`~.set_color_by_tex`:

.. manim:: LaTeXSubstrings
    :save_last_frame:

    class LaTeXSubstrings(Scene):
        def construct(self):
            tex = Tex('Hello', r'$\bigstar$', r'\LaTeX', font_size=144)
            tex.set_color_by_tex('igsta', RED)
            self.add(tex)

Note that :func:`~.set_color_by_tex` colors the entire substring containing the Tex, not just the specific symbol or Tex expression. Consider the following example:

.. manim:: IncorrectLaTeXSubstringColoring
    :save_last_frame:

    class IncorrectLaTeXSubstringColoring(Scene):
        def construct(self):
            equation = MathTex(
                r"e^x = x^0 + x^1 + \frac{1}{2} x^2 + \frac{1}{6} x^3 + \cdots + \frac{1}{n!} x^n + \cdots"
            )
            equation.set_color_by_tex("x", YELLOW)
            self.add(equation)

As you can see, this colors the entire equation yellow, contrary to what may be expected. To color only x yellow, we have to do the following:

.. manim:: CorrectLaTeXSubstringColoring
    :save_last_frame:

    class CorrectLaTeXSubstringColoring(Scene):
        def construct(self):
            equation = MathTex(
                r"e^x = x^0 + x^1 + \frac{1}{2} x^2 + \frac{1}{6} x^3 + \cdots + \frac{1}{n!} x^n + \cdots",
                substrings_to_isolate="x"
            )
            equation.set_color_by_tex("x", YELLOW)
            self.add(equation)

By setting substrings_to_isolate to x, we split up the :class:`~.MathTex` into substrings automatically and isolate the x components into individual substrings. Only then can :meth:`~.set_color_by_tex` be used to achieve the desired result.

Note that Manim also supports a custom syntax that allows splitting a TeX string into substrings easily: simply enclose parts of your formula that you want to isolate with double braces. In the string MathTex(r"{{ a^2 }} + {{ b^2 }} = {{ c^2 }}"), the rendered mobject will consist of the substrings a^2, +, b^2, =, and c^2. This makes transformations between similar text fragments easy to write using :class:`~.TransformMatchingTex`.

Using index_labels to work with complicated strings

You might sometimes be working with a very complicated :class:`~.MathTex` mobject that makes it difficult to work with its individual components. This is where the debugging function :func:`.index_labels` is very useful.

The method shows the index of a mobject's submobjects, allowing you to easily find the components of the mobject you would like to change.

.. manim:: IndexLabelsMathTex
    :save_last_frame:

    class IndexLabelsMathTex(Scene):
        def construct(self):
            text = MathTex(r"\binom{2n}{n+2}", font_size=96)

            # index the first (and only) term of the MathTex mob
            self.add(index_labels(text[0]))

            text[0][1:3].set_color(YELLOW)
            text[0][3:6].set_color(RED)
            self.add(text)


LaTeX Maths Fonts - The Template Library

Changing fonts in LaTeX when typesetting mathematical formulae is trickier than regular text. It requires changing the template that is used to compile the TeX. Manim comes with a collection of :class:`~.TexFontTemplates` ready for you to use. These templates will all work in math mode:

.. manim:: LaTeXMathFonts
    :save_last_frame:

    class LaTeXMathFonts(Scene):
        def construct(self):
            tex = Tex(
                r"$x^2 + y^2 = z^2$",
                tex_template=TexFontTemplates.french_cursive,
                font_size=144,
            )
            self.add(tex)

Manim also has a :class:`~.TexTemplateLibrary` containing the TeX templates used by 3Blue1Brown. One example is the ctex template, used for typesetting Chinese script. For this to work, the ctex LaTeX package must be installed on your system. Furthermore, if you are only typesetting Text, you probably do not need :class:`~.Tex` at all, and should use :class:`~.Text` instead.

.. manim:: LaTeXTemplateLibrary
    :save_last_frame:

    class LaTeXTemplateLibrary(Scene):
        def construct(self):
            tex = Tex('Hello 你好 \\LaTeX', tex_template=TexTemplateLibrary.ctex, font_size=144)
            self.add(tex)


Aligning formulae

:class:`~.MathTex` mobject is typeset in the LaTeX align* environment. This means you can use the & alignment character when typesetting multiline formulae:

.. manim:: LaTeXAlignEnvironment
    :save_last_frame:

    class LaTeXAlignEnvironment(Scene):
        def construct(self):
            tex = MathTex(r'f(x) &= 3 + 2 + 1\\ &= 5 + 1 \\ &= 6', font_size=96)
            self.add(tex)