diff --git a/03_challenge_maze3d/lessons/04_maze_game_models.c b/03_challenge_maze3d/lessons/04_maze_game_models.c index 2a14dd0..789cb37 100644 --- a/03_challenge_maze3d/lessons/04_maze_game_models.c +++ b/03_challenge_maze3d/lessons/04_maze_game_models.c @@ -1149,9 +1149,6 @@ static Mesh LoadOBJ(const char *fileName) // NOTE: At this point we have all vertex, texcoord, normal data for the model in mesh struct TraceLog(LOG_INFO, "[%s] Mesh loaded successfully in RAM (CPU)", fileName); - // Upload mesh data into VRAM - UploadMeshData(&mesh); - return mesh; } diff --git a/03_challenge_maze3d/lessons/05_maze_game_cubicmap.c b/03_challenge_maze3d/lessons/05_maze_game_cubicmap.c index 46ec212..2e1260f 100644 --- a/03_challenge_maze3d/lessons/05_maze_game_cubicmap.c +++ b/03_challenge_maze3d/lessons/05_maze_game_cubicmap.c @@ -1161,9 +1161,6 @@ static Mesh LoadOBJ(const char *fileName) // NOTE: At this point we have all vertex, texcoord, normal data for the model in mesh struct TraceLog(LOG_INFO, "[%s] Mesh loaded successfully in RAM (CPU)", fileName); - // Upload mesh data into VRAM - UploadMeshData(&mesh); - return mesh; } diff --git a/03_challenge_maze3d/lessons/06_maze_game_camera.c b/03_challenge_maze3d/lessons/06_maze_game_camera.c index 4a762d5..6a66fde 100644 --- a/03_challenge_maze3d/lessons/06_maze_game_camera.c +++ b/03_challenge_maze3d/lessons/06_maze_game_camera.c @@ -1182,9 +1182,6 @@ static Mesh LoadOBJ(const char *fileName) // NOTE: At this point we have all vertex, texcoord, normal data for the model in mesh struct TraceLog(LOG_INFO, "[%s] Mesh loaded successfully in RAM (CPU)", fileName); - // Upload mesh data into VRAM - UploadMeshData(&mesh); - return mesh; } diff --git a/03_challenge_maze3d/lessons/07_maze_game_collisions.c b/03_challenge_maze3d/lessons/07_maze_game_collisions.c index 9a1eaa4..869495c 100644 --- a/03_challenge_maze3d/lessons/07_maze_game_collisions.c +++ b/03_challenge_maze3d/lessons/07_maze_game_collisions.c @@ -1228,9 +1228,6 @@ static Mesh LoadOBJ(const char *fileName) // NOTE: At this point we have all vertex, texcoord, normal data for the model in mesh struct TraceLog(LOG_INFO, "[%s] Mesh loaded successfully in RAM (CPU)", fileName); - // Upload mesh data into VRAM - UploadMeshData(&mesh); - return mesh; }