|
| 1 | +from random import choice |
| 2 | +from string import ascii_uppercase |
| 3 | + |
| 4 | +import PySimpleGUI as sg |
| 5 | + |
| 6 | +MAX_WRONG_GUESSES = 6 |
| 7 | + |
| 8 | + |
| 9 | +class Hangman: |
| 10 | + def __init__(self): |
| 11 | + layout = [ |
| 12 | + [ |
| 13 | + self._build_canvas_frame(), |
| 14 | + self._build_letters_frame(), |
| 15 | + ], |
| 16 | + [ |
| 17 | + self._build_guessed_word_frame(), |
| 18 | + ], |
| 19 | + [ |
| 20 | + self._build_action_buttons_frame(), |
| 21 | + ], |
| 22 | + ] |
| 23 | + self._window = sg.Window(title="Hangman", layout=layout, finalize=True) |
| 24 | + self._canvas = self._window["-CANVAS-"] |
| 25 | + self._new_game() |
| 26 | + self.quit = False |
| 27 | + self._played_games = 0 |
| 28 | + self._won_games = 0 |
| 29 | + |
| 30 | + def _build_canvas_frame(self): |
| 31 | + return sg.Frame( |
| 32 | + "Hangman", |
| 33 | + [ |
| 34 | + [ |
| 35 | + sg.Graph( |
| 36 | + key="-CANVAS-", |
| 37 | + canvas_size=(200, 400), |
| 38 | + graph_bottom_left=(0, 0), |
| 39 | + graph_top_right=(200, 400), |
| 40 | + ) |
| 41 | + ] |
| 42 | + ], |
| 43 | + font="Any 20", |
| 44 | + ) |
| 45 | + |
| 46 | + def _build_letters_frame(self): |
| 47 | + letter_groups = [ |
| 48 | + ascii_uppercase[i : i + 4] |
| 49 | + for i in range(0, len(ascii_uppercase), 4) |
| 50 | + ] |
| 51 | + letter_buttons = [ |
| 52 | + [ |
| 53 | + sg.Button( |
| 54 | + button_text=f" {letter} ", |
| 55 | + font="Courier 20", |
| 56 | + border_width=0, |
| 57 | + button_color=(None, sg.theme_background_color()), |
| 58 | + key=f"-letter-{letter}-", |
| 59 | + enable_events=True, |
| 60 | + ) |
| 61 | + for letter in letter_group |
| 62 | + ] |
| 63 | + for letter_group in letter_groups |
| 64 | + ] |
| 65 | + return sg.Column( |
| 66 | + [ |
| 67 | + [ |
| 68 | + sg.Frame( |
| 69 | + "Letters", |
| 70 | + letter_buttons, |
| 71 | + font="Any 20", |
| 72 | + ), |
| 73 | + sg.Sizer(), |
| 74 | + ] |
| 75 | + ] |
| 76 | + ) |
| 77 | + |
| 78 | + def _build_guessed_word_frame(self): |
| 79 | + return sg.Frame( |
| 80 | + "", |
| 81 | + [ |
| 82 | + [ |
| 83 | + sg.Text( |
| 84 | + key="-DISPLAY-WORD-", |
| 85 | + font="Courier 20", |
| 86 | + ) |
| 87 | + ] |
| 88 | + ], |
| 89 | + element_justification="center", |
| 90 | + ) |
| 91 | + |
| 92 | + def _build_action_buttons_frame(self): |
| 93 | + return sg.Frame( |
| 94 | + "", |
| 95 | + [ |
| 96 | + [ |
| 97 | + sg.Sizer(h_pixels=90), |
| 98 | + sg.Button( |
| 99 | + button_text="New", |
| 100 | + key="-NEW-", |
| 101 | + font="Any 20", |
| 102 | + ), |
| 103 | + sg.Sizer(h_pixels=60), |
| 104 | + sg.Button( |
| 105 | + button_text="Restart", |
| 106 | + key="-RESTART-", |
| 107 | + font="Any 20", |
| 108 | + ), |
| 109 | + sg.Sizer(h_pixels=60), |
| 110 | + sg.Button( |
| 111 | + button_text="Quit", |
| 112 | + key="-QUIT-", |
| 113 | + font="Any 20", |
| 114 | + ), |
| 115 | + sg.Sizer(h_pixels=90), |
| 116 | + ] |
| 117 | + ], |
| 118 | + font="Any 20", |
| 119 | + ) |
| 120 | + |
| 121 | + def _draw_scaffold(self): |
| 122 | + lines = [ |
| 123 | + ((40, 55), (180, 55), 10), |
| 124 | + ((165, 60), (165, 365), 10), |
| 125 | + ((160, 360), (100, 360), 10), |
| 126 | + ((100, 365), (100, 330), 10), |
| 127 | + ((100, 330), (100, 310), 1), |
| 128 | + ] |
| 129 | + for *points, width in lines: |
| 130 | + self._canvas.DrawLine(*points, color="black", width=width) |
| 131 | + |
| 132 | + def _draw_hanged_man(self): |
| 133 | + head = (100, 290) |
| 134 | + torso = [((100, 270), (100, 170))] |
| 135 | + left_arm = [ |
| 136 | + ((100, 250), (80, 250)), |
| 137 | + ((80, 250), (60, 210)), |
| 138 | + ((60, 210), (60, 190)), |
| 139 | + ] |
| 140 | + right_arm = [ |
| 141 | + ((100, 250), (120, 250)), |
| 142 | + ((120, 250), (140, 210)), |
| 143 | + ((140, 210), (140, 190)), |
| 144 | + ] |
| 145 | + left_leg = [ |
| 146 | + ((100, 170), (80, 170)), |
| 147 | + ((80, 170), (70, 140)), |
| 148 | + ((70, 140), (70, 80)), |
| 149 | + ((70, 80), (60, 80)), |
| 150 | + ] |
| 151 | + right_leg = [ |
| 152 | + ((100, 170), (120, 170)), |
| 153 | + ((120, 170), (130, 140)), |
| 154 | + ((130, 140), (130, 80)), |
| 155 | + ((130, 80), (140, 80)), |
| 156 | + ] |
| 157 | + body = [ |
| 158 | + torso, |
| 159 | + left_arm, |
| 160 | + right_arm, |
| 161 | + left_leg, |
| 162 | + right_leg, |
| 163 | + ] |
| 164 | + if self._wrong_guesses == 1: |
| 165 | + self._canvas.DrawCircle(head, 20, line_color="red", line_width=2) |
| 166 | + elif self._wrong_guesses > 1: |
| 167 | + for part in body[self._wrong_guesses - 2]: |
| 168 | + self._canvas.DrawLine(*part, color="red", width=2) |
| 169 | + |
| 170 | + def _select_word(self): |
| 171 | + with open("words.txt", mode="r", encoding="utf-8") as words: |
| 172 | + word_list = words.readlines() |
| 173 | + return choice(word_list).strip().upper() |
| 174 | + |
| 175 | + def _build_guessed_word(self): |
| 176 | + current_letters = [] |
| 177 | + for letter in self._target_word: |
| 178 | + if letter in self._guessed_letters: |
| 179 | + current_letters.append(letter) |
| 180 | + else: |
| 181 | + current_letters.append("_") |
| 182 | + return " ".join(current_letters) |
| 183 | + |
| 184 | + def _new_game(self): |
| 185 | + self._target_word = self._select_word() |
| 186 | + self._restart_game() |
| 187 | + |
| 188 | + def _restart_game(self): |
| 189 | + self._guessed_letters = set() |
| 190 | + self._wrong_guesses = 0 |
| 191 | + self._guessed_word = self._build_guessed_word() |
| 192 | + # Restart GUI |
| 193 | + self._canvas.erase() |
| 194 | + self._draw_scaffold() |
| 195 | + for letter in ascii_uppercase: |
| 196 | + self._window[f"-letter-{letter}-"].update(disabled=False) |
| 197 | + self._window["-DISPLAY-WORD-"].update(self._guessed_word) |
| 198 | + |
| 199 | + def _play(self, letter): |
| 200 | + if letter not in self._target_word: |
| 201 | + self._wrong_guesses += 1 |
| 202 | + self._guessed_letters.add(letter) |
| 203 | + self._guessed_word = self._build_guessed_word() |
| 204 | + # Update GUI |
| 205 | + self._window[f"-letter-{letter}-"].update(disabled=True) |
| 206 | + self._window["-DISPLAY-WORD-"].update(self._guessed_word) |
| 207 | + self._draw_hanged_man() |
| 208 | + |
| 209 | + def read_event(self): |
| 210 | + event = self._window.read() |
| 211 | + event_id = event[0] if event is not None else None |
| 212 | + return event_id |
| 213 | + |
| 214 | + def process_event(self, event): |
| 215 | + if event[:8] == "-letter-": |
| 216 | + self._play(letter=event[8]) |
| 217 | + elif event == "-RESTART-": |
| 218 | + self._restart_game() |
| 219 | + elif event == "-NEW-": |
| 220 | + self._new_game() |
| 221 | + |
| 222 | + def is_over(self): |
| 223 | + return any( |
| 224 | + [ |
| 225 | + self._wrong_guesses == MAX_WRONG_GUESSES, |
| 226 | + set(self._target_word) <= self._guessed_letters, |
| 227 | + ] |
| 228 | + ) |
| 229 | + |
| 230 | + def check_winner(self): |
| 231 | + self._played_games += 1 |
| 232 | + if self._wrong_guesses < MAX_WRONG_GUESSES: |
| 233 | + self._won_games += 1 |
| 234 | + answer = sg.PopupYesNo( |
| 235 | + "You've won! Congratulations!\n" |
| 236 | + f"That's {self._won_games} out of {self._played_games}!\n" |
| 237 | + "Another round?", |
| 238 | + title="Winner!", |
| 239 | + ) |
| 240 | + else: |
| 241 | + answer = sg.PopupYesNo( |
| 242 | + f"You've lost! The word was '{self._target_word}'.\n" |
| 243 | + f"That's {self._won_games} out of {self._played_games}!\n" |
| 244 | + "Another round?", |
| 245 | + title="Sorry!", |
| 246 | + ) |
| 247 | + self.quit = answer == "No" |
| 248 | + if not self.quit: |
| 249 | + self._new_game() |
| 250 | + |
| 251 | + def close(self): |
| 252 | + self._window.close() |
| 253 | + |
| 254 | + |
| 255 | +if __name__ == "__main__": |
| 256 | + game = Hangman() |
| 257 | + # Rounds |
| 258 | + while not game.quit: |
| 259 | + # Event loop |
| 260 | + while not game.is_over(): |
| 261 | + event_id = game.read_event() |
| 262 | + if event_id in {sg.WIN_CLOSED, "-QUIT-"}: |
| 263 | + game.quit = True |
| 264 | + break |
| 265 | + game.process_event(event_id) |
| 266 | + |
| 267 | + if not game.quit: |
| 268 | + game.check_winner() |
| 269 | + |
| 270 | + game.close() |
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