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Copy pathEnemyTracker.py
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1244 lines (1091 loc) · 51.4 KB
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import json
import math
import os
import sys
from dataclasses import dataclass, field
from typing import ClassVar
import PyImGui
from HeroAI.call_target import CallTarget
from HeroAI.ui_base import HeroAI_BaseUI
from Py4GWCoreLib import GLOBAL_CACHE, Py4GW, Range, Map
from Py4GWCoreLib.Agent import Agent
from Py4GWCoreLib.AgentArray import AgentArray
from Py4GWCoreLib.ImGui import ImGui
from Py4GWCoreLib.IniManager import IniManager
from Py4GWCoreLib.Overlay import Overlay
from Py4GWCoreLib.Party import Party
from Py4GWCoreLib.Player import Player
from Py4GWCoreLib.UIManager import UIManager
from Py4GWCoreLib.py4gwcorelib_src.Utils import Utils
@dataclass
class EnemyTrackerConfig:
MODULE_NAME: str = "Enemy Tracker"
INI_PATH: str = "Widgets/Automation/Helpers/EnemyTracker"
MAIN_INI_FILENAME: str = "EnemyTracker.ini"
FLOATING_INI_FILENAME: str = "EnemyTrackerFloating.ini"
DATA_FILENAME: str = "EnemyTrackerData.json"
NAME_DATA_PREFIX: str = "EnemyTrackerNames"
MAIN_INI_KEY: str = ""
FLOATING_INI_KEY: str = ""
INI_INIT: bool = False
ICON_PATH: str = os.path.join(Py4GW.Console.get_projects_path(), "crossed swords.png")
DEFAULT_NAME_LANGUAGE: str = "en"
NAME_LANGUAGE_CODES: ClassVar[dict[int, str]] = {
0: "en",
1: "ko",
2: "fr",
3: "de",
4: "it",
5: "es",
6: "zh-Hant",
8: "ja",
9: "pl",
10: "ru",
17: "bork",
}
@dataclass
class EnemyLiveState:
agent_id: int
key: str
name: str
enc_name: str
model_id: int
level: int
distance: float
health: float
max_health: int
casting_skill_id: int
statuses: list[str] = field(default_factory=list)
inferred_primary: str = ""
inferred_secondary: str = ""
@dataclass
class EnemyTrackerVars:
enemy_array: list[int] = field(default_factory=list)
live_rows: list[EnemyLiveState] = field(default_factory=list)
last_cast_skill_by_agent: dict[int, int] = field(default_factory=dict)
observed_agent_map_keys: set[str] = field(default_factory=set)
current_map_id: int = 0
records: dict[str, dict] = field(default_factory=dict)
name_records: dict[str, dict[str, list[str]]] = field(default_factory=dict)
data_dirty: bool = False
names_dirty: bool = False
last_save_ms: int = 0
range_filter: int = 2500
range_preset_index: int = 0
sort_index: int = 0
sort_reverse: bool = False
profession_filter_index: int = 0
include_dead: bool = False
draw_mission_map_range: bool = True
scan_angle_start: int = -45
scan_angle_end: int = 45
scan_offset_forward: int = 0
scan_offset_right: int = 0
include_earshot_bubble: bool = True
called_target_id: int = 0
hovered_agent_id: int = 0
draw_hover_row_outline: bool = True
draw_hover_mission_map: bool = True
draw_hover_world_circle: bool = True
draw_called_world_circle: bool = True
atlas_search: str = ""
atlas_selected_key: str = ""
atlas_selected_skill_id: int = 0
class HealthBar:
def __init__(self, width: float = 280.0, height: float = 18.0) -> None:
self.width = width
self.height = height
self.progress = 0.0
self.empty_color = Utils.RGBToColor(70, 70, 70, 230)
self.text_color = Utils.RGBToColor(245, 245, 245, 255)
self.text_shadow_color = Utils.RGBToColor(0, 0, 0, 220)
def draw(self, progress: float, label: str, fill_color: int) -> bool:
self.progress = max(0.0, min(1.0, float(progress)))
ImGui.dummy(self.width, self.height)
item_min, item_max, item_size = ImGui.get_item_rect()
x1, y1 = item_min
x2, y2 = item_max
width = x2 - x1
height = y2 - y1
fill_x2 = x1 + (width * self.progress)
# 100% background / empty bar
PyImGui.draw_list_add_rect_filled(
x1, y1,
x2, y2,
self.empty_color,
0.0,
0
)
# Remaining life fill
if self.progress > 0.0:
PyImGui.draw_list_add_rect_filled(
x1, y1,
fill_x2, y2,
fill_color,
0.0,
0
)
if label:
text = label
text_size = PyImGui.calc_text_size(text)
max_text_width = width - 6.0
if text_size[0] > max_text_width:
max_chars = max(4, int(len(text) * ((width - 10.0) / max(1.0, text_size[0]))))
text = text[:max_chars - 3] + "..."
text_size = PyImGui.calc_text_size(text)
text_x = x1 + 4.0
text_y = y1 + ((height - text_size[1]) * 0.5)
PyImGui.draw_list_add_text(text_x + 1.0, text_y + 1.0, self.text_shadow_color, text)
PyImGui.draw_list_add_text(text_x, text_y, self.text_color, text)
return PyImGui.is_item_clicked(0)
PROFESSION_ABBREVIATIONS = {
"Warrior": "W",
"Ranger": "R",
"Monk": "Mo",
"Necromancer": "N",
"Mesmer": "Me",
"Elementalist": "E",
"Assassin": "A",
"Ritualist": "Rt",
"Paragon": "P",
"Dervish": "D",
}
class EnemyTracker:
SORT_OPTIONS = ["Agent ID", "Distance", "Name", "Health", "Level", "Profession"]
SORT_LABELS = {
"Agent ID": "ID",
"Distance": "Dist",
"Name": "Name",
"Health": "HP",
"Level": "Lvl",
"Profession": "Prof",
}
RANGE_PRESETS = [("Manual", None)] + [
(range_value.name, int(range_value.value))
for range_value in sorted(Range, key=lambda value: float(value.value))
]
RANGE_BUTTONS = [("All", 0)] + [
(range_value.name, int(range_value.value))
for range_value in sorted(Range, key=lambda value: float(value.value))
]
def __init__(self) -> None:
self.floating_button = ImGui.FloatingIcon(
icon_path=EnemyTrackerConfig.ICON_PATH,
window_id="##floating_icon_enemy_tracker_button",
window_name="Enemy Tracker Toggle",
tooltip_visible="Hide window",
tooltip_hidden="Show window",
toggle_ini_key=EnemyTrackerConfig.FLOATING_INI_KEY,
toggle_var_name="show_main_window",
toggle_default=True,
draw_callback=self.draw_window,
)
self.vars = EnemyTrackerVars()
self._sync_range_preset_from_filter()
self.health_bar = HealthBar(width=220.0, height=18.0)
self.data_path = os.path.join(Py4GW.Console.get_projects_path(), EnemyTrackerConfig.DATA_FILENAME)
self.data_dir = os.path.dirname(self.data_path)
self._load_data()
def _sync_range_preset_from_filter(self) -> None:
self.vars.range_preset_index = 0
for index, (_, preset_value) in enumerate(self.RANGE_PRESETS):
if preset_value is not None and int(preset_value) == int(self.vars.range_filter):
self.vars.range_preset_index = index
return
def _load_data(self) -> None:
try:
if os.path.exists(self.data_path):
with open(self.data_path, "r", encoding="utf-8") as handle:
data = json.load(handle)
self.vars.records = self._normalize_records(dict(data.get("enemies", {})))
if int(data.get("schema_version", 1) or 1) < 2:
self.vars.data_dirty = True
self._load_name_data()
except Exception as exc:
Py4GW.Console.Log(EnemyTrackerConfig.MODULE_NAME, f"Failed to load data: {exc}", Py4GW.Console.MessageType.Warning)
def _name_data_path(self, language: str) -> str:
language_key = str(language or EnemyTrackerConfig.DEFAULT_NAME_LANGUAGE).strip()
return os.path.join(self.data_dir, f"{EnemyTrackerConfig.NAME_DATA_PREFIX}.{language_key}.json")
def _load_name_data(self) -> None:
prefix = f"{EnemyTrackerConfig.NAME_DATA_PREFIX}."
suffix = ".json"
if not os.path.isdir(self.data_dir):
return
for filename in os.listdir(self.data_dir):
if not filename.startswith(prefix) or not filename.endswith(suffix):
continue
language = filename[len(prefix):-len(suffix)].strip().lower()
if not language:
continue
path = os.path.join(self.data_dir, filename)
try:
with open(path, "r", encoding="utf-8") as handle:
data = json.load(handle)
self.vars.name_records[language] = self._normalize_name_records(dict(data.get("names", {})))
except Exception as exc:
Py4GW.Console.Log(EnemyTrackerConfig.MODULE_NAME, f"Failed to load {filename}: {exc}", Py4GW.Console.MessageType.Warning)
def _save_data_if_needed(self, force: bool = False) -> None:
if not self.vars.data_dirty and not self.vars.names_dirty and not force:
return
now = int(Py4GW.Game.get_tick_count64())
if not force and now - self.vars.last_save_ms < 2000:
return
try:
if self.vars.data_dirty or force:
payload = {
"schema": "py4gw_enemy_tracker",
"schema_version": 2,
"enemies": self.vars.records,
}
with open(self.data_path, "w", encoding="utf-8") as handle:
json.dump(payload, handle, indent=2, sort_keys=True)
if self.vars.names_dirty or force:
self._save_name_data()
self.vars.data_dirty = False
self.vars.names_dirty = False
self.vars.last_save_ms = now
except Exception as exc:
Py4GW.Console.Log(EnemyTrackerConfig.MODULE_NAME, f"Failed to save data: {exc}", Py4GW.Console.MessageType.Warning)
def _save_name_data(self) -> None:
for language, names in self.vars.name_records.items():
payload = {
"schema": "py4gw_enemy_tracker_names",
"schema_version": 1,
"language": language,
"names": names,
}
with open(self._name_data_path(language), "w", encoding="utf-8") as handle:
json.dump(payload, handle, indent=2, sort_keys=True)
def _enemy_key(self, agent_id: int, name: str, enc_name: str, model_id: int) -> str:
if enc_name:
return f"enc:{enc_name}"
if model_id:
return f"model:{model_id}"
return f"name:{name}"
def _current_name_language(self) -> str:
try:
language_id = int(UIManager.GetTextLanguage())
except Exception:
language_id = 0
return EnemyTrackerConfig.NAME_LANGUAGE_CODES.get(
language_id,
EnemyTrackerConfig.DEFAULT_NAME_LANGUAGE,
)
def _clean_name_values(self, names: object) -> list[str]:
if isinstance(names, str):
values = [names]
elif isinstance(names, list):
values = names
else:
return []
clean_names: list[str] = []
for value in values:
name = str(value or "").strip()
if name and name not in clean_names:
clean_names.append(name)
return clean_names
def _normalize_names_by_language(self, record: dict) -> dict[str, list[str]]:
language_names: dict[str, list[str]] = {}
raw_language_names = record.get("names_by_language", {})
if isinstance(raw_language_names, dict):
for language, names in raw_language_names.items():
language_key = str(language or "").strip().lower()
if not language_key:
continue
clean_names = self._clean_name_values(names)
if clean_names:
language_names[language_key] = clean_names
legacy_names = self._clean_name_values(record.get("names", []))
if legacy_names:
english_names = language_names.setdefault(EnemyTrackerConfig.DEFAULT_NAME_LANGUAGE, [])
for name in legacy_names:
if name not in english_names:
english_names.append(name)
record.pop("names", None)
record.pop("names_by_language", None)
return language_names
def _add_name_record(self, key: str, language: str, name: str) -> bool:
clean_name = str(name or "").strip()
if not clean_name:
return False
language_key = str(language or EnemyTrackerConfig.DEFAULT_NAME_LANGUAGE).strip().lower()
names = self.vars.name_records.setdefault(language_key, {}).setdefault(key, [])
if clean_name in names:
return False
names.append(clean_name)
return True
def _normalize_name_records(self, raw_names: dict[str, object]) -> dict[str, list[str]]:
normalized: dict[str, list[str]] = {}
for key, names in raw_names.items():
clean_names = self._clean_name_values(names)
if clean_names:
normalized[str(key)] = clean_names
return normalized
def _normalize_record(self, key: str, record: dict) -> dict:
for language, names in self._normalize_names_by_language(record).items():
for name in names:
if self._add_name_record(key, language, name):
self.vars.names_dirty = True
record.setdefault("observed_maps", {})
record.setdefault("observed_skills", {})
record.pop("profession_counts", None)
record.setdefault("encoded_names", [])
record.setdefault("model_ids", [])
record.setdefault("inferred_primary", "")
record.setdefault("inferred_secondary", "")
return record
def _normalize_records(self, records: dict[str, dict]) -> dict[str, dict]:
normalized: dict[str, dict] = {}
for key, record in records.items():
if isinstance(record, dict):
normalized[str(key)] = self._normalize_record(str(key), record)
return normalized
def _record_names(self, key: str, language: str = EnemyTrackerConfig.DEFAULT_NAME_LANGUAGE) -> list[str]:
language_key = str(language or EnemyTrackerConfig.DEFAULT_NAME_LANGUAGE).strip().lower()
if language_key in self.vars.name_records and key in self.vars.name_records[language_key]:
return self.vars.name_records[language_key][key]
if EnemyTrackerConfig.DEFAULT_NAME_LANGUAGE in self.vars.name_records and key in self.vars.name_records[EnemyTrackerConfig.DEFAULT_NAME_LANGUAGE]:
return self.vars.name_records[EnemyTrackerConfig.DEFAULT_NAME_LANGUAGE][key]
for names_by_key in self.vars.name_records.values():
names = names_by_key.get(key, [])
if names:
return names
return []
def _skill_info(self, skill_id: int) -> tuple[str, int, str]:
if skill_id <= 0:
return "", 0, ""
try:
skill_name = GLOBAL_CACHE.Skill.GetNameFromWiki(skill_id) or GLOBAL_CACHE.Skill.GetName(skill_id)
except Exception:
skill_name = f"Skill {skill_id}"
try:
prof_id, prof_name = GLOBAL_CACHE.Skill.GetProfession(skill_id)
except Exception:
prof_id, prof_name = 0, ""
return skill_name or f"Skill {skill_id}", int(prof_id or 0), str(prof_name or "")
def _ensure_record(self, key: str, name: str, enc_name: str, model_id: int) -> dict:
record = self.vars.records.get(key)
if record is None:
record = {
"encoded_names": [],
"model_ids": [],
"observed_maps": {},
"observed_skills": {},
"inferred_primary": "",
"inferred_secondary": "",
}
self.vars.records[key] = record
self.vars.data_dirty = True
self._normalize_record(key, record)
language = self._current_name_language()
if self._add_name_record(key, language, name):
self.vars.names_dirty = True
if enc_name and enc_name not in record["encoded_names"]:
record["encoded_names"].append(enc_name)
self.vars.data_dirty = True
if model_id and model_id not in record["model_ids"]:
record["model_ids"].append(model_id)
self.vars.data_dirty = True
return record
def _current_map_observation(self) -> dict | None:
try:
map_id = int(Map.GetMapID() or 0)
except Exception:
map_id = 0
if map_id <= 0:
return None
try:
map_name = Map.GetMapName(map_id)
except Exception:
map_name = ""
try:
base_map_id = int(Map.GetBaseMapID(map_id) or map_id)
except Exception:
base_map_id = map_id
try:
instance_type = Map.GetInstanceTypeName()
except Exception:
instance_type = ""
return {
"id": map_id,
"name": map_name,
"base_id": base_map_id,
"instance_type": instance_type,
}
def _observe_map(self, record_key: str, record: dict, map_info: dict | None) -> None:
if not map_info:
return
map_id = int(map_info.get("id", 0) or 0)
if map_id <= 0:
return
if self.vars.current_map_id != map_id:
self.vars.current_map_id = map_id
self.vars.observed_agent_map_keys.clear()
seen_key = f"{record_key}|{map_id}"
if seen_key in self.vars.observed_agent_map_keys:
return
self.vars.observed_agent_map_keys.add(seen_key)
maps = record.setdefault("observed_maps", {})
map_key = str(map_id)
if map_key in maps:
return
maps[map_key] = {
"id": map_id,
"name": str(map_info.get("name", "") or ""),
"base_id": int(map_info.get("base_id", map_id) or map_id),
"instance_type": str(map_info.get("instance_type", "") or ""),
}
self.vars.data_dirty = True
def _infer_professions(self, record: dict) -> tuple[str, str]:
counts: dict[str, int] = {}
for skill in record.get("observed_skills", {}).values():
prof_name = str(skill.get("profession", "") or "")
if prof_name:
counts[prof_name] = counts.get(prof_name, 0) + 1
ranked = sorted(
((name, int(count)) for name, count in counts.items() if name),
key=lambda item: (-item[1], item[0]),
)
primary = ranked[0][0] if len(ranked) >= 1 else ""
secondary = ranked[1][0] if len(ranked) >= 2 else ""
if record.get("inferred_primary") != primary or record.get("inferred_secondary") != secondary:
record["inferred_primary"] = primary
record["inferred_secondary"] = secondary
self.vars.data_dirty = True
return primary, secondary
def _observe_cast(self, agent_id: int, record: dict, skill_id: int) -> None:
if skill_id <= 0:
self.vars.last_cast_skill_by_agent[agent_id] = 0
return
if self.vars.last_cast_skill_by_agent.get(agent_id) == skill_id:
return
self.vars.last_cast_skill_by_agent[agent_id] = skill_id
skill_name, prof_id, prof_name = self._skill_info(skill_id)
skills = record.setdefault("observed_skills", {})
skill_key = str(skill_id)
if skill_key in skills:
return
skills[skill_key] = {
"id": int(skill_id),
"name": skill_name,
"profession_id": int(prof_id),
"profession": prof_name,
}
self._infer_professions(record)
self.vars.data_dirty = True
def _statuses(self, agent_id: int) -> list[str]:
statuses: list[str] = []
if Agent.IsDead(agent_id):
statuses.append("Dead")
if Agent.IsDegenHexed(agent_id):
statuses.append("DegenHex")
if Agent.IsHexed(agent_id):
statuses.append("Hex")
if Agent.IsConditioned(agent_id):
statuses.append("Cond")
if Agent.IsEnchanted(agent_id):
statuses.append("Ench")
if Agent.IsWeaponSpelled(agent_id):
statuses.append("Wpn")
if Agent.IsBleeding(agent_id):
statuses.append("Bleed")
if Agent.IsPoisoned(agent_id):
statuses.append("Pois")
if Agent.IsCrippled(agent_id):
statuses.append("Crip")
if Agent.IsDeepWounded(agent_id):
statuses.append("Deep")
return statuses
def _poll(self) -> None:
player_xy = Player.GetXY()
rows: list[EnemyLiveState] = []
map_info = self._current_map_observation()
try:
self.vars.called_target_id = int(Party.GetPartyTarget() or 0)
except Exception:
self.vars.called_target_id = 0
self.vars.enemy_array = AgentArray.GetEnemyArray()
for agent_id in self.vars.enemy_array:
if not Agent.IsValid(agent_id) or not Agent.IsLiving(agent_id):
continue
if Agent.IsDead(agent_id) and not self.vars.include_dead:
continue
distance = Utils.Distance(player_xy, Agent.GetXY(agent_id))
if not self._is_inside_scan_frustum(player_xy, Agent.GetXY(agent_id), distance):
continue
name = Agent.GetNameByID(agent_id) or f"Agent {agent_id}"
enc_name = Agent.GetEncNameStrByID(agent_id)
model_id = int(Agent.GetModelID(agent_id) or 0)
key = self._enemy_key(agent_id, name, enc_name, model_id)
record = self._ensure_record(key, name, enc_name, model_id)
self._observe_map(key, record, map_info)
casting_skill_id = int(Agent.GetCastingSkillID(agent_id) if Agent.IsCasting(agent_id) else 0)
self._observe_cast(agent_id, record, casting_skill_id)
primary, secondary = self._infer_professions(record)
rows.append(
EnemyLiveState(
agent_id=agent_id,
key=key,
name=name,
enc_name=enc_name,
model_id=model_id,
level=int(Agent.GetLevel(agent_id) or 0),
distance=distance,
health=float(Agent.GetHealth(agent_id) or 0.0),
max_health=int(Agent.GetMaxHealth(agent_id) or 0),
casting_skill_id=casting_skill_id,
statuses=self._statuses(agent_id),
inferred_primary=primary,
inferred_secondary=secondary,
)
)
self.vars.live_rows = self._sort_rows(rows)
self._save_data_if_needed()
def _normalize_degrees(self, angle: float) -> float:
return (float(angle) + 180.0) % 360.0 - 180.0
def _player_facing_degrees(self) -> float:
player_id = Player.GetAgentID()
try:
facing_x = float(Agent.GetRotationCos(player_id) or 0.0)
facing_y = float(Agent.GetRotationSin(player_id) or 0.0)
if abs(facing_x) > 0.0001 or abs(facing_y) > 0.0001:
return math.degrees(math.atan2(facing_y, facing_x))
except Exception:
pass
try:
return math.degrees(float(Agent.GetRotationAngle(player_id) or 0.0))
except Exception:
return 0.0
def _scan_origin_xy(self, player_xy: tuple[float, float]) -> tuple[float, float]:
facing_radians = math.radians(self._player_facing_degrees())
forward_x = math.cos(facing_radians)
forward_y = math.sin(facing_radians)
right_x = math.cos(facing_radians + (math.pi * 0.5))
right_y = math.sin(facing_radians + (math.pi * 0.5))
player_x, player_y = player_xy
return (
player_x + (forward_x * float(self.vars.scan_offset_forward)) + (right_x * float(self.vars.scan_offset_right)),
player_y + (forward_y * float(self.vars.scan_offset_forward)) + (right_y * float(self.vars.scan_offset_right)),
)
def _relative_angle_to_point(self, origin_xy: tuple[float, float], target_xy: tuple[float, float]) -> float:
origin_x, origin_y = origin_xy
target_x, target_y = target_xy
point_angle = math.degrees(math.atan2(target_y - origin_y, target_x - origin_x))
return self._normalize_degrees(point_angle - self._player_facing_degrees())
def _is_angle_in_scan(self, relative_angle: float) -> bool:
start = self._normalize_degrees(self.vars.scan_angle_start)
end = self._normalize_degrees(self.vars.scan_angle_end)
angle = self._normalize_degrees(relative_angle)
if start <= end:
return start <= angle <= end
return angle >= start or angle <= end
def _is_inside_scan_frustum(
self,
player_xy: tuple[float, float],
target_xy: tuple[float, float],
distance: float,
) -> bool:
if self.vars.include_earshot_bubble and distance <= float(Range.Earshot.value):
return True
scan_origin = self._scan_origin_xy(player_xy)
scan_distance = Utils.Distance(scan_origin, target_xy)
if self.vars.range_filter > 0 and scan_distance > self.vars.range_filter:
return False
return self._is_angle_in_scan(self._relative_angle_to_point(scan_origin, target_xy))
def _sort_rows(self, rows: list[EnemyLiveState]) -> list[EnemyLiveState]:
mode = self.SORT_OPTIONS[max(0, min(self.vars.sort_index, len(self.SORT_OPTIONS) - 1))]
if mode == "Agent ID":
return sorted(rows, key=lambda row: row.agent_id, reverse=self.vars.sort_reverse)
if mode == "Health":
return sorted(rows, key=lambda row: row.health, reverse=self.vars.sort_reverse)
if mode == "Profession":
return sorted(rows, key=lambda row: row.inferred_primary, reverse=self.vars.sort_reverse)
if mode == "Name":
return sorted(rows, key=lambda row: row.name, reverse=self.vars.sort_reverse)
if mode == "Level":
return sorted(rows, key=lambda row: row.level, reverse=not self.vars.sort_reverse)
return sorted(rows, key=lambda row: row.distance, reverse=self.vars.sort_reverse)
def _set_sort(self, mode: str) -> None:
if mode not in self.SORT_OPTIONS:
return
index = self.SORT_OPTIONS.index(mode)
if self.vars.sort_index == index:
self.vars.sort_reverse = not self.vars.sort_reverse
else:
self.vars.sort_index = index
self.vars.sort_reverse = mode == "Level"
self.vars.live_rows = self._sort_rows(self.vars.live_rows)
def _sort_button(self, mode: str, label: str | None = None) -> None:
active = self.SORT_OPTIONS[max(0, min(self.vars.sort_index, len(self.SORT_OPTIONS) - 1))] == mode
suffix = " v" if self.vars.sort_reverse else " ^"
button_label = f"{label or self.SORT_LABELS.get(mode, mode)}{suffix if active else ''}##sort_{mode}_{label or 'button'}"
if PyImGui.button(button_label):
self._set_sort(mode)
def _current_range_label(self) -> str:
for label, value in self.RANGE_BUTTONS:
if int(value) == int(self.vars.range_filter):
return label
return str(int(self.vars.range_filter))
def _range_combo_index(self) -> int:
for index, (_, value) in enumerate(self.RANGE_BUTTONS, start=1):
if int(value) == int(self.vars.range_filter):
return index
return 0
def _clamp_int(self, value: int, value_min: int, value_max: int) -> int:
return max(value_min, min(value_max, int(value)))
def _slider_with_input_int(self, label: str, value: int, value_min: int, value_max: int) -> int:
new_value = int(ImGui.slider_int(label, int(value), value_min, value_max))
PyImGui.same_line(0, 6)
edited_value = PyImGui.input_int(f"##{label}_input", new_value)
return self._clamp_int(edited_value, value_min, value_max)
def _profession_filters(self) -> list[str]:
names = {"All"}
for record in self.vars.records.values():
if record.get("inferred_primary"):
names.add(record["inferred_primary"])
if record.get("inferred_secondary"):
names.add(record["inferred_secondary"])
return ["All"] + sorted(name for name in names if name != "All")
def _filtered_rows(self) -> list[EnemyLiveState]:
filters = self._profession_filters()
self.vars.profession_filter_index = max(0, min(self.vars.profession_filter_index, len(filters) - 1))
prof_filter = filters[self.vars.profession_filter_index]
if prof_filter == "All":
return self.vars.live_rows
return [
row for row in self.vars.live_rows
if row.inferred_primary == prof_filter or row.inferred_secondary == prof_filter
]
def _profession_abbrev(self, profession: str) -> str:
return PROFESSION_ABBREVIATIONS.get(profession, profession[:2] if profession else "?")
def _profession_prefix(self, row: EnemyLiveState) -> str:
primary = self._profession_abbrev(row.inferred_primary)
secondary = self._profession_abbrev(row.inferred_secondary)
return f"{primary}/{secondary}" if row.inferred_secondary else primary
def _health_label(self, row: EnemyLiveState) -> str:
return f"{self._profession_prefix(row)} [{row.level}] {row.name} {int(row.health * 100)}%"
def _health_color(self, row: EnemyLiveState) -> int:
if "Dead" in row.statuses:
return Utils.RGBToColor(54, 54, 54, 255)
if "Pois" in row.statuses:
return Utils.RGBToColor(72, 150, 72, 255)
if "Bleed" in row.statuses:
return Utils.RGBToColor(224, 119, 119, 255)
if "DegenHex" in row.statuses:
return Utils.RGBToColor(196, 56, 150, 255)
return Utils.RGBToColor(204, 0, 0, 255)
def _magenta_color(self, alpha: int = 255) -> int:
return Utils.RGBToColor(255, 0, 255, alpha)
def _yellow_color(self, alpha: int = 255) -> int:
return Utils.RGBToColor(255, 220, 40, alpha)
def _draw_row(self, row: EnemyLiveState) -> None:
skill_text = ""
if row.casting_skill_id:
skill_name, _, _ = self._skill_info(row.casting_skill_id)
skill_text = skill_name
PyImGui.table_next_row()
PyImGui.table_next_column()
if PyImGui.button(f"Call##call_{row.agent_id}"):
CallTarget(row.agent_id, interact=False)
PyImGui.table_next_column()
self.health_bar.draw(row.health, self._health_label(row), self._health_color(row))
hovered = PyImGui.is_item_hovered()
if hovered:
self.vars.hovered_agent_id = row.agent_id
if hovered and self.vars.draw_hover_row_outline:
item_min, item_max, _ = ImGui.get_item_rect()
x1, y1 = item_min
x2, y2 = item_max
PyImGui.draw_list_add_rect(x1 - 2.0, y1 - 2.0, x2 + 2.0, y2 + 2.0, self._magenta_color(), 0.0, 0, 2.0)
if row.agent_id == self.vars.called_target_id:
item_min, item_max, _ = ImGui.get_item_rect()
x1, y1 = item_min
x2, y2 = item_max
PyImGui.draw_list_add_rect(x1 - 1.0, y1 - 1.0, x2 + 1.0, y2 + 1.0, self._yellow_color(), 0.0, 0, 2.0)
if hovered:
PyImGui.begin_tooltip()
PyImGui.text(f"HP: {int(row.health * 100)}%")
if row.agent_id == self.vars.called_target_id:
PyImGui.text("Called target")
PyImGui.text(f"Distance: {int(row.distance)}")
PyImGui.text(f"Agent: {row.agent_id}")
PyImGui.text(f"Model: {row.model_id}")
if skill_text:
PyImGui.text(f"Casting: {skill_text}")
if row.statuses:
PyImGui.text(f"Status: {', '.join(row.statuses)}")
if row.enc_name:
PyImGui.text(f"Enc: {row.enc_name}")
PyImGui.end_tooltip()
def _draw_controls(self) -> None:
PyImGui.text("Range:")
PyImGui.same_line(0, -1)
range_names = ["Custom"] + [label for label, _ in self.RANGE_BUTTONS]
selected_range = PyImGui.combo("##enemy_tracker_range_combo", self._range_combo_index(), range_names)
if 1 <= selected_range <= len(self.RANGE_BUTTONS):
self.vars.range_filter = int(self.RANGE_BUTTONS[selected_range - 1][1])
self._sync_range_preset_from_filter()
max_offset = int(max(float(range_value.value) for range_value in Range))
self.vars.range_filter = self._slider_with_input_int("Range", int(self.vars.range_filter), 0, max_offset)
self._sync_range_preset_from_filter()
self.vars.scan_angle_start = self._slider_with_input_int("Angle start", int(self.vars.scan_angle_start), -180, 180)
self.vars.scan_angle_end = self._slider_with_input_int("Angle end", int(self.vars.scan_angle_end), -180, 180)
self.vars.scan_offset_forward = self._slider_with_input_int("Offset forward", int(self.vars.scan_offset_forward), -max_offset, max_offset)
self.vars.scan_offset_right = self._slider_with_input_int("Offset right", int(self.vars.scan_offset_right), -max_offset, max_offset)
#PyImGui.same_line(0, -1)
self.vars.include_earshot_bubble = PyImGui.checkbox("Include Earshot bubble", self.vars.include_earshot_bubble)
self.vars.draw_mission_map_range = PyImGui.checkbox("Draw in Mission map+", self.vars.draw_mission_map_range)
self.vars.draw_hover_row_outline = PyImGui.checkbox("Hover row outline", self.vars.draw_hover_row_outline)
self.vars.draw_hover_mission_map = PyImGui.checkbox("Hover mission map marker", self.vars.draw_hover_mission_map)
self.vars.draw_hover_world_circle = PyImGui.checkbox("Hover 3D touch circle", self.vars.draw_hover_world_circle)
self.vars.draw_called_world_circle = PyImGui.checkbox("Called 3D touch circle", self.vars.draw_called_world_circle)
def _draw_sort_controls(self) -> None:
self._sort_button("Agent ID")
PyImGui.same_line(0, 4)
self._sort_button("Distance")
PyImGui.same_line(0, 4)
self._sort_button("Name")
PyImGui.same_line(0, 4)
self._sort_button("Health")
PyImGui.same_line(0, 4)
self._sort_button("Level")
PyImGui.same_line(0, 4)
self._sort_button("Profession")
def _draw_tracker_tab(self, rows: list[EnemyLiveState]) -> None:
self._draw_sort_controls()
if len(rows) == 0:
PyImGui.text("No enemies found.")
else:
if PyImGui.begin_table(
"EnemyTrackerRows",
2,
PyImGui.TableFlags.RowBg | PyImGui.TableFlags.BordersInnerV
):
PyImGui.table_setup_column(
"Call",
PyImGui.TableColumnFlags.WidthFixed,
45
)
PyImGui.table_setup_column(
"Enemy / HP",
PyImGui.TableColumnFlags.WidthFixed,
220
)
for row in rows:
self._draw_row(row)
PyImGui.end_table()
PyImGui.separator()
PyImGui.text(f"Visible: {len(rows)} / Polled: {len(self.vars.live_rows)}")
PyImGui.separator()
self._draw_controls()
def _record_label(self, key: str, record: dict) -> str:
names = self._record_names(key)
name = names[0] if names else key
primary = record.get("inferred_primary") or "?"
secondary = record.get("inferred_secondary") or ""
profession = f"{primary}/{secondary}" if secondary else primary
return f"{name} [{profession}]"
def _record_search_text(self, key: str, record: dict) -> str:
parts = [key]
for language, names_by_key in self.vars.name_records.items():
names = names_by_key.get(key, [])
if not names:
continue
parts.append(str(language))
parts.extend(str(name) for name in names)
for field_name in ("encoded_names", "model_ids"):
parts.extend(str(value) for value in record.get(field_name, []))
parts.append(str(record.get("inferred_primary", "")))
parts.append(str(record.get("inferred_secondary", "")))
for map_entry in record.get("observed_maps", {}).values():
parts.append(str(map_entry.get("id", "")))
parts.append(str(map_entry.get("name", "")))
parts.append(str(map_entry.get("base_id", "")))
parts.append(str(map_entry.get("instance_type", "")))
for skill in record.get("observed_skills", {}).values():
parts.append(str(skill.get("id", "")))
parts.append(str(skill.get("name", "")))
parts.append(str(skill.get("profession", "")))
return " ".join(parts).lower()
def _atlas_matches(self) -> list[tuple[str, dict]]:
query = str(self.vars.atlas_search or "").strip().lower()
matches = []
for key, record in self.vars.records.items():
if not query or query in self._record_search_text(key, record):
matches.append((key, record))
return sorted(matches, key=lambda item: self._record_label(item[0], item[1]).lower())
def _observed_skills_for_record(self, record: dict) -> list[dict]:
skills = list(record.get("observed_skills", {}).values())
skills.sort(key=lambda skill: str(skill.get("name", "")))
return skills
def _observed_maps_for_record(self, record: dict) -> list[dict]:
maps = list(record.get("observed_maps", {}).values())
maps.sort(key=lambda map_entry: (str(map_entry.get("name", "")), int(map_entry.get("id", 0))))
return maps
def _draw_enemy_card(self, key: str, record: dict) -> None:
PyImGui.begin_group()
PyImGui.text(self._record_label(key, record))
PyImGui.text(f"Key: {key}")
english_names = ", ".join(str(name) for name in self.vars.name_records.get(EnemyTrackerConfig.DEFAULT_NAME_LANGUAGE, {}).get(key, [])) or "?"
encoded_names = ", ".join(str(name) for name in record.get("encoded_names", [])) or "?"
model_ids = ", ".join(str(model_id) for model_id in record.get("model_ids", [])) or "?"
PyImGui.text(f"English names: {english_names}")
other_languages = sorted(
language for language, names_by_key in self.vars.name_records.items()
if language != EnemyTrackerConfig.DEFAULT_NAME_LANGUAGE and key in names_by_key
)
for language in other_languages:
localized_names = ", ".join(str(name) for name in self.vars.name_records.get(language, {}).get(key, [])) or "?"
PyImGui.text(f"{language} names: {localized_names}")
PyImGui.text(f"Encoded: {encoded_names}")
PyImGui.text(f"Models: {model_ids}")
PyImGui.text(f"Primary: {record.get('inferred_primary', '') or '?'}")
PyImGui.text(f"Secondary: {record.get('inferred_secondary', '') or '?'}")
observed_maps = self._observed_maps_for_record(record)
PyImGui.text(f"Maps observed: {len(observed_maps)}")
for map_entry in observed_maps[:8]:
map_name = str(map_entry.get("name", "") or "Unknown Map")
map_id = int(map_entry.get("id", 0) or 0)
PyImGui.bullet_text(f"{map_name} ({map_id})")
if len(observed_maps) > 8:
PyImGui.bullet_text(f"... {len(observed_maps) - 8} more")
profession_names = sorted({
str(skill.get("profession", "") or "")
for skill in record.get("observed_skills", {}).values()
if str(skill.get("profession", "") or "")
})
if profession_names:
PyImGui.text("Profession evidence:")
for name in profession_names[:6]:
PyImGui.bullet_text(name)
PyImGui.end_group()
def _draw_skill_observation_meta(self, skill: dict) -> None:
skill_id = int(skill.get("id", 0))
PyImGui.text(f"ID: {skill_id}")
def _draw_observed_skill_icon_grid(self, skills: list[dict]) -> None:
cards_per_row = 8
for index, skill in enumerate(skills):
skill_id = int(skill.get("id", 0))
selected = self.vars.atlas_selected_skill_id == skill_id
texture_path = GLOBAL_CACHE.Skill.ExtraData.GetTexturePath(skill_id)
if ImGui.image_toggle_button(f"enemy_atlas_skill_{skill_id}_{index}", texture_path, selected, 42, 42):
self.vars.atlas_selected_skill_id = skill_id
if PyImGui.is_item_hovered():
if PyImGui.begin_tooltip():
HeroAI_BaseUI._draw_skill_info_card(skill_id, compact=True, tooltip=True)
self._draw_skill_observation_meta(skill)
PyImGui.end_tooltip()
if (index + 1) % cards_per_row != 0 and index + 1 < len(skills):
PyImGui.same_line(0, 8)
def _draw_atlas_skills(self, record: dict) -> None:
skills = self._observed_skills_for_record(record)
PyImGui.text(f"Observed skills: {len(skills)}")
if not skills:
PyImGui.text("No observed skills yet.")
return