diff --git a/docs/guides/best-practices/community_games.md b/docs/guides/best-practices/community_games.md
index 517ba75..353221b 100644
--- a/docs/guides/best-practices/community_games.md
+++ b/docs/guides/best-practices/community_games.md
@@ -31,29 +31,17 @@ Short-term and long-term goals give players something to work toward, and you’
For short-term goals, [r/HotandCold](https://www.reddit.com/r/HotAndCold/) uses the fire emoji to let players know they’re on the right track, and keeps a progress bar with player avatars to see gameplay progress.
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For long-term goals, [r/BubbleShooterPro](https://www.reddit.com/r/BubbleShooterPro/) sets up weekly tournaments to establish leagues and encourages players to return to try to get promoted to the next level.
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### Competition and social pull
Reddit is inherently social, and it’s a natural fit for **leaderboards**. The daily leaderboard on [r/syllo](https://www.reddit.com/r/syllo/) gives everyone a fresh chance to compete each day.
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Leverage the community to **highlight top contributors** or celebrate a “**player of the week**” in a way that's visible in the feed. Social visibility turns participation into status.
@@ -72,11 +60,7 @@ Give players clear goals on a cadence to drive engagement:
Use rewards to reinforce meaningful participation. Allow players to accumulate **points** they can **redeem** for perks or other in-game advantages. In [r/FarmMergeValley](https://www.reddit.com/r/FarmMergeValley/), players earn diamonds they can use toward things like purchasing land for their farm.
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**Tip**: Align incentives with community values. High-quality contributions should earn more than low-effort ones.
diff --git a/versioned_docs/version-0.12/guides/best-practices/community_games.md b/versioned_docs/version-0.12/guides/best-practices/community_games.md
index 517ba75..353221b 100644
--- a/versioned_docs/version-0.12/guides/best-practices/community_games.md
+++ b/versioned_docs/version-0.12/guides/best-practices/community_games.md
@@ -31,29 +31,17 @@ Short-term and long-term goals give players something to work toward, and you’
For short-term goals, [r/HotandCold](https://www.reddit.com/r/HotAndCold/) uses the fire emoji to let players know they’re on the right track, and keeps a progress bar with player avatars to see gameplay progress.
-
-
-
+
For long-term goals, [r/BubbleShooterPro](https://www.reddit.com/r/BubbleShooterPro/) sets up weekly tournaments to establish leagues and encourages players to return to try to get promoted to the next level.
-
-
-
+
### Competition and social pull
Reddit is inherently social, and it’s a natural fit for **leaderboards**. The daily leaderboard on [r/syllo](https://www.reddit.com/r/syllo/) gives everyone a fresh chance to compete each day.
-
-
-
+
Leverage the community to **highlight top contributors** or celebrate a “**player of the week**” in a way that's visible in the feed. Social visibility turns participation into status.
@@ -72,11 +60,7 @@ Give players clear goals on a cadence to drive engagement:
Use rewards to reinforce meaningful participation. Allow players to accumulate **points** they can **redeem** for perks or other in-game advantages. In [r/FarmMergeValley](https://www.reddit.com/r/FarmMergeValley/), players earn diamonds they can use toward things like purchasing land for their farm.
-
-
-
+
**Tip**: Align incentives with community values. High-quality contributions should earn more than low-effort ones.