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Tīefring

A 2d engine

Sure, let's write some kind of 2d engine.

What I'm aiming for:

  • A simple API, with primitives:
    • draw sprites
    • draw rectangles, polygons,
    • draw text,

What I'm not aiming for:

  • A full 2d game engine solution, with game loop, event handling, and so on.

This project is pretty much for learning, and because I think there is room for something really really simple to draw basic stuff.

Ortho camera: https://www.reddit.com/r/opengl/comments/fmmtcs/pixel_perfect_window_size/

Screenshot

Examples

  • Sample - Random call to the api to validate it works.
  • Snake - A snake implementation.

Resources