- http://mmikkelsen3d.blogspot.ca/2011/07/derivative-maps.html
- http://vterrain.org/Water/
- https://github.com/ashima/webgl-noise
- http://vterrain.org/Elevation/global.html
- http://srchea.com/terrain-generation-the-diamond-square-algorithm-and-three-js
- https://threejs.org/docs/api/lights/AmbientLight.html
- https://threejs.org/docs/api/lights/DirectionalLight.html
- http://learningthreejs.com/blog/2012/01/20/casting-shadows/
- http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/
- mrdoob/three.js#6420
- Inspiration: https://github.com/spacejack/terra/
- Terrain mesh moves with the camera, loaded from the heightmap
- Use sampler2D to store terrain.
- Car: http://www.blendswap.com/blends/view/76077
- cc-by commons
- mrdoob/three.js#8677
Ex:
- https://github.com/IceCreamYou/THREE.Terrain
- https://github.com/srchea/Terrain-Generation
- https://github.com/maurizzzio/Three.js-City
- http://www.custommapmakers.org/skyboxes.php
- Use CubeTextureLoader.
- Source: https://reije081.home.xs4all.nl/skyboxes/
- https://stemkoski.github.io/Three.js/Particle-Engine.html
- https://aerotwist.com/tutorials/creating-particles-with-three-js/
- https://threejs.org/docs/?q=Point#Reference/Materials/PointsMaterial
- Kinda related for starry night: https://threejs.org/docs/?q=Point#Reference/Lights/PointLight
- https://solusipse.net/varia/threejs-examples/realistic-rain/
- https://threejs.org/examples/webgl_nearestneighbour.html
-
https://github.com/timoxley/threejs/blob/master/examples/webgl_lensflares.html
-
https://threejs.org/docs/?q=LensFlare#Reference/Objects/LensFlare
-
Foreground has detailed terrain generation (likely fixed heightmap)
-
Mountainous Background is generated