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Extend common mechanisms to support simulation #52

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@jamesdooley4

Building upon #51, the common mechanisms should have configurable, known-good simulation implementations to make it fast to create a new subsystem that spins the motor in simulation in a reasonable manner. Using the motor movement to control movement of a MechanismLigament2d or a Pose3d would be left as an exercise of the consuming subsystem, since those depend implicitly on the specific robot design.

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