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box.gd
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extends Area2D
const TEXTURES = {
box0 = [
"spritesheet_backtiles.BackTile_01",
"spritesheet_backtiles.BackTile_02",
"spritesheet_backtiles.BackTile_03",
"spritesheet_backtiles.BackTile_04"
],
box1 = [
"spritesheet_backtiles.BackTile_07",
"spritesheet_backtiles.BackTile_08",
"spritesheet_backtiles.BackTile_09",
"spritesheet_backtiles.BackTile_10"
],
box2 = [
"spritesheet_backtiles.BackTile_11",
"spritesheet_backtiles.BackTile_12",
"spritesheet_backtiles.BackTile_13",
"spritesheet_backtiles.BackTile_14"
],
box3 = [
"spritesheet_backtiles.BackTile_15",
"spritesheet_backtiles.BackTile_16",
"spritesheet_backtiles.BackTile_17",
"spritesheet_backtiles.BackTile_18"
]
}
var _type
# Matrix positions in the collection
signal bomb
func _play():
get_node("sprite/animation").play("default")
func _input_event( viewport, event, shape_idx ):
if (event.type == InputEvent.MOUSE_BUTTON):
if (event.is_pressed()):
emit_signal("bomb")
func _set_texture_by(name):
var frames = SpriteFrames.new()
for r in TEXTURES[name]:
var texture = ResourceLoader.load("res://assets/sprites/generated/" + r + ".atex")
frames.add_frame("default", texture)
get_node("sprite").set_sprite_frames(frames)