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HUD.cs
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using Godot;
using System;
public class HUD : CanvasLayer
{
[Signal]
public delegate void StartGame();
private int readyCount = 3;
private int _highscore = 0;
private Node2D header;
private Label centerMessage;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
header = GetNode<Node2D>("Header");
centerMessage = GetNode<Label>("CenterMessage");
}
public void NewGameSetup()
{
UpdateScore(0);
GetNode<Timer>("ReadyTimer").Start();
}
public void Reset(int score)
{
if (score > _highscore)
_highscore = score;
header.GetNode<Label>("GameTitleScore").Text = "High Score: " + _highscore;
centerMessage.Text = "Game Over!\nPlay Again?";
centerMessage.Show();
}
public void UpdateScore(int score)
{
header.GetNode<Label>("GameTitleScore").Text = "Score: " + score;
}
public void OnStartButtonPressed()
{
GetNode<Button>("StartButton").Hide();
EmitSignal("StartGame");
}
public void OnReadyTimerTimeout()
{
if (readyCount > 0)
{
centerMessage.Text = "Get Ready\n" + readyCount;
readyCount--;
}
else
{
readyCount = 3;
centerMessage.Hide();
GetNode<Timer>("ReadyTimer").Stop();
}
}
// // Called every frame. 'delta' is the elapsed time since the previous frame.
// public override void _Process(float delta)
// {
//
// }
}