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103 lines (79 loc) · 2.69 KB
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Copy pathSounds.py
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103 lines (79 loc) · 2.69 KB
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import pygame
from CONSTANTS import RESOURCE_PATH, SOUNDS\
RESOURCE_PATH += 'sounds/'
class Sounds:
def __init__(self, file_name, active=True):
self.player = pygame.mixer.Sound(RESOURCE_PATH + file_name)
self.active = active
def turn_on(self):
self.active = True
def turn_off(self):
self.active = False
def stop(self):
self.player.stop()
def _play(self, loops):
self.player.play(loops)
def set_volume(self, volume):
self.player.set_volume(volume)
class BGM(Sounds):
def __init__(self, name, active=True):
super().__init__(name, active=active)
def play(self):
if self.active:
self.stop()
self._play(loops=-1)
class SFX(Sounds):
def __init__(self, name):
super().__init__(name)
def play(self):
if self.active:
self.stop()
self._play(loops=0)
class SoundsHandler():
def __init__(self):
self.sfx = dict()
self.bgm_name = None
self.bgm = None # class BGM
self.current_state = "off"
def add_sfx(self, sfx_name, file_name):
self.sfx[sfx_name] = SFX(file_name)
self.sfx[sfx_name].set_volume(SOUNDS['SFX'][sfx_name]['volume'])
def play_bgm(self, bgm_name):
if self.bgm_name == bgm_name:
return
self.prev_bgm_name = self.bgm_name
active = True
if self.bgm:
active = self.bgm.active
pygame.mixer.stop()
self.bgm_name = bgm_name
self.bgm = BGM(SOUNDS['BGM'][self.bgm_name]['file_name'], active=active)
self.bgm.set_volume(SOUNDS['BGM'][self.bgm_name]['volume'])
self.bgm.play()
def turn_on(self):
self.current_state = "on"
for _, sound in self.sfx.items():
sound.turn_on()
if self.bgm:
self.bgm.turn_on()
def turn_off(self):
self.current_state = "off"
for _, sound in self.sfx.items():
sound.turn_off()
if self.bgm:
self.bgm.turn_off()
def switch(self):
if self.current_state == "on":
pygame.mixer.stop()
self.turn_off()
elif self.current_state == "off":
self.turn_on()
self.bgm.play()
def play_sfx(self, sfx_name):
for key, s in self.sfx.items():
if key == sfx_name:
s.play()
continue
s.stop()
def stop_sfx(self, sfx_name):
self.sfx[sfx_name].stop()