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about.html
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<div class="textPost">
<div class="rightTP" style="width: 40%;"><img alt="image" class="rightTP" src="http://sabotai.github.io/website/juno-cinemagraph6.gif" style="width: 100%;" />
<div class="nakedIcons invert"><a class="clutterFree_existingDuplicate clutterFree_noIcon cf_div_theme_dark" href="https://www.linkedin.com/in/junomorrow" target="_blank"><img alt="LinkedIn" src="https://sabotai.github.io/website/19955806625_9e628d20e8_o.png" /></a> <a href="https://www.tumblr.com/follow/juno-morrow" target="_blank"><img alt="Follow me on Tumblr" src="https://sabotai.github.io/website/19767754758_b4fce02856_o.png" style="margin: 3% 2%;" /></a> <a href="https://github.com/sabotai" target="_blank"><img alt="GitHub" src="https://sabotai.github.io/website/19333154674_ed8f4ca9cd_o.png" /></a> <a href="http://www.twitter.com/SubjectiveIdeal" target="_blank"><img alt="Twitter" src="https://sabotai.github.io/website/19767812950_d06149d9d3_o.png" /></a> <a href="https://vimeo.com/junom" target="_blank"><img alt="Vimeo" src="https://sabotai.github.io/website/19955806675_151201c441_o.png" /></a> <a href="http://www.instagram.com/juno.depop" target="_blank"><img alt="Instagram" src="http://sabotai.github.io/website/ig_about.png" /></a>
<div class="dreamscapes"><a class="sideButton clutterFree_existingDuplicate clutterFree_noIcon cf_div_theme_dark" href="https://sabotai.github.io/cv/JAM_CV_Public_2023.03.10.pdf" target="_blank">Full Curriculum Vitae</a><a class="sideButton" href="https://docs.google.com/document/d/1BrUUAjDn_IuWoC5cdFRl7aKl2Xogih1Q1Kzhd6gPI6M/edit?usp=sharing" target="_blank">Artist Statement and Bio</a></div>
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<p>juno.morrow (at) gmail (dot) com</p>
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<div class="leftTP">
<p>Juno Morrow is a multidisciplinary artist, independent game designer, photographer and educator living in Brooklyn, New York. She is an Associate Professor of Game Design and Game Design Program Director at the City University of New York’s Eugenio María de Hostos Community College. At Hostos, she has been developing the first public game design degree program in New York City since 2015. Prior to that, Morrow earned an MFA in Design and Technology from Parsons School of Design. As an internationally exhibiting artist and designer, Morrow has presented games and spoken at sites such as SXSW, GDC, MAGFest and the Smithsonian American Art Museum. With over 10 years of experience as an award-winning photographer, she’s had work featured in <em>The Guardian</em>, <em>Dwell</em> magazine and released 3 monographs of urban photography.</p>
<p>Her unusual games, often infused with dark humor, feature distinctive aesthetics and novel premises. Examples include <em>Oral Perspectives</em>, a VR game taking place inside the player’s mouth, and <em>Mastering Tedium</em>, an existentialist laundry simulator played inside a text terminal. Recent work includes <em>Pruuds vs. Sloots</em>, a “dumb versus game,” <em>Blood Broker</em>, a human sacrifice management simulator, and <em>Marginalia</em>, a memoir examining intersections of mixed-race and transgender identities.</p>
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