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1 | | -import {UnrealEngineString, StringStartsWith} from '../../utils/validators'; |
2 | | - |
3 | | -import { |
4 | | - Montage_1P__type, |
5 | | - Montage_3P__type, |
6 | | - FilterMontageTag__type, |
7 | | - FilterMontageTag__charged__type, |
8 | | - CameraAnim__type, |
9 | | -} from '../../common/unassigned'; |
| 1 | +import {FGChargedWeapon__pre_1_1__type} from '../../common/unassigned'; |
10 | 2 |
|
11 | 3 | import {FGWeapon__base__type} from './FGWeapon'; |
12 | 4 |
|
13 | | -import { |
14 | | - boolean__type, |
15 | | - decimal_string__type, |
16 | | -} from '../../../common/common/scalar'; |
17 | | - |
18 | | -import { |
19 | | - empty_object__type, |
20 | | - NativeClass__type, |
21 | | -} from '../../../common/common/unassigned'; |
22 | | - |
23 | 5 | import {common_base__FGChargedWeapon__type} from '../../../common/classes/CoreUObject/FGChargedWeapon'; |
24 | 6 |
|
25 | | -export type FGChargedWeapon__type = FGChargedWeapon__merged__type & { |
26 | | - AmmoTypeToAkEvent: [ |
27 | | - [ |
28 | | - ( |
29 | | - | UnrealEngineString< |
30 | | - '/Script/Engine.BlueprintGeneratedClass', |
31 | | - StringStartsWith<'/Game/FactoryGame/'> |
32 | | - > |
33 | | - | UnrealEngineString< |
34 | | - '/Script/AkAudio.AkAudioEvent', |
35 | | - StringStartsWith<'/Game/WwiseAudio/Events/'> |
36 | | - > |
37 | | - ), |
38 | | - ( |
39 | | - | UnrealEngineString< |
40 | | - '/Script/Engine.BlueprintGeneratedClass', |
41 | | - StringStartsWith<'/Game/FactoryGame/'> |
42 | | - > |
43 | | - | UnrealEngineString< |
44 | | - '/Script/AkAudio.AkAudioEvent', |
45 | | - StringStartsWith<'/Game/WwiseAudio/Events/'> |
46 | | - > |
47 | | - ), |
48 | | - ], |
49 | | - ...[ |
50 | | - ( |
51 | | - | UnrealEngineString< |
52 | | - '/Script/Engine.BlueprintGeneratedClass', |
53 | | - StringStartsWith<'/Game/FactoryGame/'> |
54 | | - > |
55 | | - | UnrealEngineString< |
56 | | - '/Script/AkAudio.AkAudioEvent', |
57 | | - StringStartsWith<'/Game/WwiseAudio/Events/'> |
58 | | - > |
59 | | - ), |
60 | | - ( |
61 | | - | UnrealEngineString< |
62 | | - '/Script/Engine.BlueprintGeneratedClass', |
63 | | - StringStartsWith<'/Game/FactoryGame/'> |
64 | | - > |
65 | | - | UnrealEngineString< |
66 | | - '/Script/AkAudio.AkAudioEvent', |
67 | | - StringStartsWith<'/Game/WwiseAudio/Events/'> |
68 | | - > |
69 | | - ), |
70 | | - ][], |
71 | | - ]; |
72 | | - mPrimaryFireStartMontageList: { |
73 | | - Montages: [ |
74 | | - { |
75 | | - Montage_1P: Montage_1P__type; |
76 | | - Montage_3P: Montage_3P__type; |
77 | | - Montage_Equipment: UnrealEngineString< |
78 | | - '/Script/Engine.AnimMontage', |
79 | | - StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'> |
80 | | - >; |
81 | | - AudioEvent: UnrealEngineString< |
82 | | - '/Script/AkAudio.AkAudioEvent', |
83 | | - StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'> |
84 | | - >; |
85 | | - bSeparate3PAudioEvent: boolean__type; |
86 | | - AudioEvent3P: UnrealEngineString< |
87 | | - '/Script/AkAudio.AkAudioEvent', |
88 | | - StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'> |
89 | | - >; |
90 | | - }, |
91 | | - ]; |
92 | | - }; |
93 | | - mReloadMontageList: { |
94 | | - Montages: [ |
95 | | - { |
96 | | - Montage_1P: Montage_1P__type; |
97 | | - Montage_3P: Montage_3P__type; |
98 | | - Montage_Equipment: UnrealEngineString< |
99 | | - '/Script/Engine.AnimMontage', |
100 | | - StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'> |
101 | | - >; |
102 | | - AudioEvent: UnrealEngineString< |
103 | | - '/Script/AkAudio.AkAudioEvent', |
104 | | - StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'> |
105 | | - >; |
106 | | - bSeparate3PAudioEvent: boolean__type; |
107 | | - AudioEvent3P: UnrealEngineString< |
108 | | - '/Script/AkAudio.AkAudioEvent', |
109 | | - StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'> |
110 | | - >; |
111 | | - }, |
112 | | - ]; |
113 | | - }; |
114 | | - mSecondaryFireMontageList: { |
115 | | - Montages: [ |
116 | | - { |
117 | | - Filter: boolean__type; |
118 | | - FilterMontageTag: FilterMontageTag__type; |
119 | | - InvertFilter?: boolean__type; |
120 | | - Exclusive: boolean__type; |
121 | | - Montage_1P: Montage_1P__type; |
122 | | - Montage_3P: Montage_3P__type; |
123 | | - Montage_Equipment: UnrealEngineString< |
124 | | - '/Script/Engine.AnimMontage', |
125 | | - StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'> |
126 | | - >; |
127 | | - }, |
128 | | - ...{ |
129 | | - Filter: boolean__type; |
130 | | - FilterMontageTag: FilterMontageTag__type; |
131 | | - InvertFilter?: boolean__type; |
132 | | - Exclusive: boolean__type; |
133 | | - Montage_1P: Montage_1P__type; |
134 | | - Montage_3P: Montage_3P__type; |
135 | | - Montage_Equipment: UnrealEngineString< |
136 | | - '/Script/Engine.AnimMontage', |
137 | | - StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'> |
138 | | - >; |
139 | | - }[], |
140 | | - ]; |
141 | | - }; |
142 | | - mPrimaryFireEndMontageList: { |
143 | | - Montages: [ |
144 | | - { |
145 | | - Filter: boolean__type; |
146 | | - FilterMontageTag: FilterMontageTag__charged__type; |
147 | | - Exclusive: boolean__type; |
148 | | - Montage_1P: Montage_1P__type; |
149 | | - Montage_3P: Montage_3P__type; |
150 | | - Montage_Equipment: UnrealEngineString< |
151 | | - '/Script/Engine.AnimMontage', |
152 | | - StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'> |
153 | | - >; |
154 | | - AudioEvent: UnrealEngineString< |
155 | | - '/Script/AkAudio.AkAudioEvent', |
156 | | - StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'> |
157 | | - >; |
158 | | - bSeparate3PAudioEvent: boolean__type; |
159 | | - AudioEvent3P: UnrealEngineString< |
160 | | - '/Script/AkAudio.AkAudioEvent', |
161 | | - StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'> |
162 | | - >; |
163 | | - CameraAnim?: CameraAnim__type; |
164 | | - }, |
165 | | - { |
166 | | - Filter: boolean__type; |
167 | | - FilterMontageTag: FilterMontageTag__charged__type; |
168 | | - Exclusive: boolean__type; |
169 | | - Montage_1P: Montage_1P__type; |
170 | | - Montage_3P: Montage_3P__type; |
171 | | - Montage_Equipment: UnrealEngineString< |
172 | | - '/Script/Engine.AnimMontage', |
173 | | - StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'> |
174 | | - >; |
175 | | - AudioEvent: UnrealEngineString< |
176 | | - '/Script/AkAudio.AkAudioEvent', |
177 | | - StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'> |
178 | | - >; |
179 | | - bSeparate3PAudioEvent: boolean__type; |
180 | | - AudioEvent3P: UnrealEngineString< |
181 | | - '/Script/AkAudio.AkAudioEvent', |
182 | | - StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'> |
183 | | - >; |
184 | | - CameraAnim?: CameraAnim__type; |
185 | | - }, |
186 | | - { |
187 | | - Filter: boolean__type; |
188 | | - FilterMontageTag: FilterMontageTag__charged__type; |
189 | | - Exclusive: boolean__type; |
190 | | - Montage_1P: Montage_1P__type; |
191 | | - Montage_3P: Montage_3P__type; |
192 | | - Montage_Equipment: UnrealEngineString< |
193 | | - '/Script/Engine.AnimMontage', |
194 | | - StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'> |
195 | | - >; |
196 | | - AudioEvent: UnrealEngineString< |
197 | | - '/Script/AkAudio.AkAudioEvent', |
198 | | - StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'> |
199 | | - >; |
200 | | - bSeparate3PAudioEvent: boolean__type; |
201 | | - AudioEvent3P: UnrealEngineString< |
202 | | - '/Script/AkAudio.AkAudioEvent', |
203 | | - StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'> |
204 | | - >; |
205 | | - CameraAnim?: CameraAnim__type; |
206 | | - }, |
207 | | - ]; |
208 | | - }; |
209 | | - mEquipMontage?: { |
210 | | - Montages: [ |
211 | | - { |
212 | | - Filter: boolean__type; |
213 | | - FilterMontageTag: FilterMontageTag__type; |
214 | | - InvertFilter?: boolean__type; |
215 | | - Exclusive: boolean__type; |
216 | | - Montage_1P: Montage_1P__type; |
217 | | - Montage_3P: Montage_3P__type; |
218 | | - Montage_Equipment: UnrealEngineString< |
219 | | - '/Script/Engine.AnimMontage', |
220 | | - StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'> |
221 | | - >; |
222 | | - }, |
223 | | - { |
224 | | - Filter: boolean__type; |
225 | | - FilterMontageTag: FilterMontageTag__type; |
226 | | - InvertFilter?: boolean__type; |
227 | | - Exclusive: boolean__type; |
228 | | - Montage_1P: Montage_1P__type; |
229 | | - Montage_3P: Montage_3P__type; |
230 | | - Montage_Equipment: UnrealEngineString< |
231 | | - '/Script/Engine.AnimMontage', |
232 | | - StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'> |
233 | | - >; |
234 | | - }, |
235 | | - ]; |
236 | | - }; |
237 | | - mStingerMontage?: { |
238 | | - Montages: [ |
239 | | - { |
240 | | - Montage_1P: Montage_1P__type; |
241 | | - Montage_3P: Montage_3P__type; |
242 | | - Montage_Equipment: UnrealEngineString< |
243 | | - '/Script/Engine.AnimMontage', |
244 | | - StringStartsWith<'/Game/FactoryGame/Equipment/NobeliskDetonator/Animation/'> |
245 | | - >; |
246 | | - AudioEvent: UnrealEngineString< |
247 | | - '/Script/AkAudio.AkAudioEvent', |
248 | | - StringStartsWith<'/Game/WwiseAudio/Events/Equipment/Nobelisk/'> |
249 | | - >; |
250 | | - }, |
251 | | - ]; |
252 | | - }; |
253 | | - mUnEquipMontage?: empty_object__type; |
254 | | - mReleaseCooldown: decimal_string__type; |
255 | | -}; |
| 7 | +import {NativeClass__type} from '../../../common/common/unassigned'; |
| 8 | + |
| 9 | +export type FGChargedWeapon__type = FGChargedWeapon__pre_1_1__type; |
256 | 10 |
|
257 | 11 | export type FGChargedWeapon__merged__type = |
258 | 12 | common_base__FGChargedWeapon__type & FGWeapon__base__type; |
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