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This repository was archived by the owner on Dec 5, 2017. It is now read-only.
This repository was archived by the owner on Dec 5, 2017. It is now read-only.

Encode GVGAI levels with CPPNs: Interactive evolution #461

@schrum2

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@schrum2

Try this with a specific game first, like Zelda, and then try moving on to games in general. Encode a CPPN to output different sprite types for each x/y coordinate, and display a preview of the levels in the interactive evolution interface. When a level is clicked, the user plays it. Levels that are selected when "Evolve" is clicked produce offspring for the next generation, as usual.

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