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Instead of using learned embeddings #37 we could use the semantic data (solid, passable, etc) from the json tile data to represent each token.
Look at these papers:
https://cdn.aaai.org/ojs/7485/7485-52-10946-1-2-20201001.pdf
https://arxiv.org/pdf/2009.06356
I'm not sure what they did, but I know these previous researchers used VGLC data to combine multiple games.
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