This is an advanced implementation of the classic Snake game using Python and Pygame. The project demonstrates modern game development practices including state management, object-oriented programming, and persistent data storage.
- Follow PEP 8 conventions
- Use descriptive variable names
- Add docstrings to all functions and classes
- Keep functions focused and single-purpose
GameState: Defines game states for proper state managementDifficulty: Defines difficulty levels with associated settings
HighScoreManager: Handles persistent score storage
gameloop(): Main game loop with state managementdraw_menu(): Renders main menudraw_difficulty_menu(): Renders difficulty selectiondraw_paused_screen(): Renders pause screendraw_game_over_screen(): Renders game over screentext_screen(): Renders text on screenplot_snake(): Renders snake segments
START
↓
MENU
├─ S → DIFFICULTY
└─ Q → QUIT
↓
DIFFICULTY
├─ 1-4 → PLAYING
└─ Q → MENU
↓
PLAYING
├─ P → PAUSED
├─ Q → QUIT (with high score save)
└─ Collision → GAME_OVER
↓
PAUSED
└─ P → PLAYING
↓
GAME_OVER
├─ ENTER → DIFFICULTY
├─ M → MENU
└─ Q → QUIT
- Width: 800px
- Height: 600px
- Title: "🐍 Advanced Snake Game"
- Size: 20px per segment
- Growth: 1 segment per food item
EASY: speed=4, color=green
MEDIUM: speed=8, color=yellow
HARD: speed=12, color=red
EXTREME: speed=16, color=magentaMenu Navigation:
- Start button works
- Quit button works
- High score displays correctly
Difficulty Selection:
- All 4 difficulties are selectable
- Back button returns to menu
- Selected difficulty affects snake color
Gameplay:
- Snake moves correctly with arrow keys
- Food spawns at random locations
- Collision detection works
- Score increases correctly
- Pause/Resume works
- Speed increases every 5 points
High Scores:
- High scores persist between sessions
- New high score is detected
- High score file is created automatically
Edge Cases:
- Game handles window close gracefully
- No infinite recursion on replay
- High score updates correctly
- Game loop runs at 60 FPS base, variable during gameplay
- Collision detection uses simple distance calculation (O(n) for self-collision)
- JSON file I/O only happens on score/quit events
- Memory usage is minimal due to simple data structures
- Add sound effects
- Implement power-ups
- Add obstacles
- Leaderboard system
- Statistics tracking
- Custom themes
- Networking/multiplayer
- Advanced AI
- Network leaderboards
- FPS Issues: Check system resources and adjust base FPS if needed
- Collision Problems: Review collision detection logic in
gameloop() - High Score Not Saving: Verify
highscore.jsonfile permissions - Screen Issues: Check pygame display settings
- Pygame Documentation: https://www.pygame.org/docs/
- Python PEP 8: https://www.python.org/dev/peps/pep-0008/
- Game Development Best Practices: https://gamedevelopment.tutsplus.com/
For issues or questions, please open an issue on GitHub.