Repository navigation
Expand file tree
/
Copy pathmain.py
More file actions
62 lines (45 loc) · 1.64 KB
/
Copy pathmain.py
File metadata and controls
62 lines (45 loc) · 1.64 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
from state import State, State_2
import time
from importlib import import_module
def main(player_X, player_O, rule = 2):
dict_player = {1: 'X', -1: 'O'}
if rule == 1:
cur_state = State()
else:
cur_state = State_2()
turn = 1
limit = 81
remain_time_X = 120
remain_time_O = 120
player_1 = import_module(player_X)
player_2 = import_module(player_O)
while turn <= limit:
print("turn:", turn, end='\n\n')
if cur_state.game_over:
print("winner:", dict_player[cur_state.player_to_move * -1])
break
start_time = time.time()
if cur_state.player_to_move == 1:
new_move = player_1.select_move(cur_state, remain_time_X)
elapsed_time = time.time() - start_time
remain_time_X -= elapsed_time
else:
new_move = player_2.select_move(cur_state, remain_time_O)
elapsed_time = time.time() - start_time
remain_time_O -= elapsed_time
if new_move == None:
break
if remain_time_X < 0 or remain_time_O < 0:
print("out of time")
print("winner:", dict_player[cur_state.player_to_move * -1])
break
if elapsed_time > 10.0:
print("elapsed time:", elapsed_time)
print("winner: ", dict_player[cur_state.player_to_move * -1])
break
cur_state.act_move(new_move)
print(cur_state)
turn += 1
print("X:", cur_state.count_X)
print("O:", cur_state.count_O)
main('random_agent', '_MSSV')