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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="lol"
run/main_scene="res://scenes/world.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1600
window/size/viewport_height=720
window/size/mode=4
window/size/resizable=false
window/size/borderless=true
[input]
shoot={
"deadzone": 0.5,
"events": []
}
reset={
"deadzone": 0.5,
"events": []
}
jump={
"deadzone": 0.5,
"events": []
}
tscn_reload={
"deadzone": 0.5,
"events": []
}
zoombtn={
"deadzone": 0.5,
"events": []
}
[physics]
3d/physics_engine="JoltPhysics3D"
jolt_3d/collisions/areas_detect_static_bodies=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"