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text.caltrop.dev.js
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146 lines (116 loc) · 4.18 KB
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//https://text.caltrop.dev
const SETTINGS = {
x: -15120,
y: 70
}
const fs = require('fs')
const data = (fs.readFileSync('videodatae.txt')+``).split('\n').map(v=>v.split('|'))
SETTINGS.width = data[0][0].length
SETTINGS.height = data[0].length
const {WebSocket} = require('ws')
const fetch = require('node-fetch')
const Letter = {
defaultBackground: 0,
defaultForeground: 15,
}
const Chunk = {
rowSize:50,
colSize:25
}
const charToCode = (char, fg = Letter.defaultForeground, bg = Letter.defaultBackground) => {
return char.charCodeAt(0) | (fg << 16) | (bg << 20)
}
;(async ()=>{
let gateway = await fetch('https://text.caltrop.dev/gateway')
gateway = await gateway.json()
console.log(gateway)
let stack = []
let drawstack = []
let ws = null
let ping = null
let connected = false
let puppet = 1
const send = function(msg){
if(!connected) stack.push(msg);
else ws.send(JSON.stringify(msg));
console.log('local: ' + drawstack.length + JSON.stringify(msg))
}
const draw = (col,ln,code) => {
const id = Math.floor(col / Chunk.rowSize) + ',' + Math.floor(ln / Chunk.colSize)
let localCol = col % Chunk.rowSize
let localLn = ln % Chunk.colSize
if(localCol < 0) localCol += Chunk.rowSize;
if(localLn < 0) localLn += Chunk.colSize;
drawstack.push({
id,
'col': localCol,
'ln': localLn,
code
})
}
const toclaim = []
const x = Math.floor(SETTINGS.x / Chunk.rowSize)
const y = Math.floor(SETTINGS.y / Chunk.colSize)
const chunk_width = Math.ceil(SETTINGS.width/50)
const chunk_height = Math.ceil(SETTINGS.height/25)
for(const i of Array(chunk_width).keys())
for(const j of Array(chunk_height).keys())
toclaim.push(`${x+i},${y+j}`);
let started = performance.now()
console.clear()
const createsocket = ()=>{
ws = new WebSocket(gateway.url)
const tryreconnect = () => {
clearInterval(ping)
createsocket()
}
ws.on('error',()=>{
console.log('remote error')
tryreconnect()
})
ws.on('close',() =>{
console.log('remote disconnect')
tryreconnect()
})
ws.on('open',()=>{
connected = true
ping = setInterval(()=>{
send({"ping":Date.now()})
},gateway.heartbeat)
send({
"added": toclaim,
"removed":[]
})
let f = null;
while(f = stack.shift() && connected) send(f)
})
ws.on('message',(msg,bin)=>{
console.log('remote: '+msg)
if(msg.includes('patch') || msg == 'r') {
ws.close()
connected = false
console.log(`inftext bot\ncurrent ws puppet: ${puppet++}\ndraw stack size: ${drawstack.length}\nspeed: ${(85/((performance.now()-started)/1000)).toFixed(2)} chars/s\ntime between payloads: ${(performance.now()-started).toFixed(2)}ms\n\n`)
started = performance.now()
}else if(bin){
if(drawstack.length > 0 && connected) {
const data = drawstack.splice(0,85)
for(const _ of Array(2).keys()) send({
update: data
}) //i spent 1 hour trying to figure out why would the server not just do anything after a specific amount of time sending this shit
//turns out it just wasnt receiving messages sometimes
}
}
})
}
for(const frame in data) {
for(const ln in data[frame]) {
for(const col in data[frame][ln]){
const code = (data[frame][ln].charCodeAt(col)-32)
const fg = code >> 4
const bg = code & 15
draw(SETTINGS.x+Number(col),SETTINGS.y+Number(ln),charToCode('▀',fg,bg))
}
}
}
createsocket()
})()