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I am trying to add a custom sample to /sounds and calling the .wav in the place of one of the default samples, however it remains silent when dropped in. Is there something I am missing in trying to add to the library locally?
The text was updated successfully, but these errors were encountered:
Good question @taydotis. The JS code relies on window.AudioContext, window.webkitAudioContext, or new Audio() to playback wavs in the browser. My best guess would be to verify that wav file you are adding has the same format / headers / sample rate / bitrate / file size as the existing wav files.
I am trying to add a custom sample to
/sounds
and calling the.wav
in the place of one of the default samples, however it remains silent when dropped in. Is there something I am missing in trying to add to the library locally?The text was updated successfully, but these errors were encountered: