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Copy pathCarnival Samples.userprefs
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Carnival Samples.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/SteamVR/Scripts/SteamVR_LoadLevel.cs">
<Files>
<File FileName="Assets/Carnival/Samples/GestureSample/Scripts/GestureSampleBehaviour.cs" Line="114" Column="1" />
<File FileName="Assets/Carnival/Samples/GestureSample/Scripts/TriggerParticles.cs" Line="9" Column="1" />
<File FileName="Assets/Carnival/Samples/FingertipSample/Scripts/FingertipSampleBehaviour.cs" Line="1" Column="1" />
<File FileName="Assets/Carnival/Samples/HandSample/Scripts/HandSampleBehaviour.cs" Line="66" Column="29" />
<File FileName="Assets/Carnival/Samples/PointCloudSample/Materials/VertexColorMap.shader" Line="1" Column="1" />
<File FileName="Assets/Carnival/Samples/MeshSample/Scripts/MeshSampleBehaviour.cs" Line="8" Column="28" />
<File FileName="Assets/Cardboard/Scripts/VRDevices/BaseCardboardDevice.cs" Line="100" Column="1" />
<File FileName="Assets/Carnival/Samples/GestureSample/Scripts/SnowmanBehaviour.cs" Line="10" Column="93" />
<File FileName="Assets/SteamVR/Scripts/SteamVR_LoadLevel.cs" Line="357" Column="1" />
</Files>
<Pads>
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<Node name="Carnival Samples" expanded="True">
<Node name="Assembly-CSharp" expanded="True">
<Node name="Carnival" expanded="True">
<Node name="Samples" expanded="True">
<Node name="GestureSample" expanded="True">
<Node name="Scripts" expanded="True" />
</Node>
<Node name="HandSample" expanded="True">
<Node name="Scripts" expanded="True" />
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<Pad Id="MonoDevelop.NUnit.TestPad">
<State name="__root__">
<Node name="Carnival Samples" expanded="True" selected="True" />
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</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>