Releases: solsticegamestudios/GModCEFCodecFix
January 8th, 2020
Since the Last Release
- Added support for Linux and macOS
- Added support for Widevine
- Several changes to make the script cross-platform friendly
- Fixed Auto Mode not working properly when using
-a 0
- Added "Do you want to Launch GMod?" prompt for when there's only 1 possible launch option
Warning for Linux Users
Due to the wide variation of Linux Distros, some may not work properly with GModCEFCodecFix! We've successfully tested Ubuntu 18.04.3 LTS and Manjaro GNOME 18.1.5, but other distros may not.
If you run into an issue using the tool, especially if you run into the Terminal Not Found error, please make an Issue saying what version of Linux you're using, what Terminal you're using, and any other relevant info like the error message.
Need Help?
Sophie has a full Tutorial for All Operating Systems here, covering every step:
https://www.solsticegamestudios.com/forums/threads/tutorial-gmod-cef-codec-fix.1158/
Note for macOS and Linux Users
After downloading the tool, please make sure to mark it as executable so it'll actually be able to run!
In Linux: chmod +x GModCEFCodecFix-Linux
in Terminal in the same folder as the file or check something like "Allow executing file as program" in the file's Permissions under its Properties
In macOS: Run chmod +x GModCEFCodecFix-MacOS
in Terminal in the same folder as the file
Another note for macOS Users
This release is not in .app
format nor is it code-signed, so you may run into issues running it in certain scenarios, particularly with macOS Catalina (10.15) or newer!
It should, however, work fine on macOS Mojave (10.14). Older versions of macOS have not been tested.
We're going to make sure everything is properly code-signed and supported on Catalina soon.
November 18th, 2019
Since the last release:
- Fixed not writing the CEFCodecFix marker to steam.inf even if no files need patching
- Fixed incorrectly displaying options for branches other than the current one
If you find this tool useful, consider supporting us! ❤
August 26th, 2019
Since the last release:
- Fixed UTF-8 corruption in any config file being a showstopper
- Added Auto Mode (-a NUM) for automatically launching GMod (Requested in #1)
Auto Mode Example:
GModCEFCodecFix.exe -a 9
Thanks for the ongoing support guys!
Hotfix:
- Fixed autoMode and launchSuccess undefined error
July 5th, 2019
Since the last release:
- Added detection for multiple GMod Installations
- Made GMod EXE paths more reliable
June 23rd, 2019
Since the last release:
- Fixed "TypeError: '>' not supported between instances of 'str' and 'int'", due to Last Steam Login timestamps not always automatically converting to integers.
June 21st, 2019
Since the last release:
- steam.inf is now marked with "CEFCodecFix=true," a mostly-reliable way for Lua to see if CEFCodecFix is installed in GMod
Thank you everyone for your support!
June 17th, 2019 - The First Release
This is the first "production-ready" version of GModCEFCodecFix!
Since the last release, we've improved performance during SHA256 checksum calculation somewhat, as well as moved everything to point toward this repository instead of solsticegamestudios.com.
We have some ongoing work in the area of performance more than likely, however.
We also think we've solved most of the bugs, but if you run into one, please remember to report it!
Thanks everyone who helped us test! <3
June 15th, 2019
This is a Pre-Release version of GModCEFCodecFix.
We're still finding all of the bugs with it, but you're free to help us test it!
If you do, please report any bugs you find!