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RealismMod.csproj
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58 lines (54 loc) · 2.62 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>RealismMod</AssemblyName>
<Description></Description>
<Version>0.14.8</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<OutDir>F:\SP EFT\SPT-311\BepInEx\plugins\</OutDir>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
<CopyProjectReferencesToOutputDirectory>false</CopyProjectReferencesToOutputDirectory>
</PropertyGroup>
<Target Name="Build Cleanup" AfterTargets="Build">
<Delete Files="$(OutDir)$(AssemblyName).pdb" />
<Delete Files="$(OutDir)$(AssemblyName).deps.json" />
</Target>
<ItemGroup>
<Reference Include="UnityEngine.IMGUIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"></Reference>
<Reference Include="spt-reflection" />
<Reference Include="spt-common" />
<Reference Include="ItemComponent.Types" />
<Reference Include="Comfort" />
<Reference Include="Assembly-CSharp" />
<Reference Include="UnityEngine" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="UnityEngine.CoreModule" />
<Reference Include="UnityEngine.InputLegacyModule" />
<Reference Include="UnityEngine.JSONSerializeModule" />
<Reference Include="UnityEngine.UnityWebRequestModule" />
<Reference Include="UnityEngine.UnityWebRequestTextureModule" />
<Reference Include="UnityEngine.UnityWebRequestWWWModule" />
<Reference Include="UnityEngine.UnityWebRequestAudioModule" />
<Reference Include="AnimationSystem.Types" />
<Reference Include="Newtonsoft.Json" />
<Reference Include="UnityEngine.AudioModule" />
<Reference Include="Unity.Postprocessing.Runtime" />
<Reference Include="UnityEngine.PhysicsModule" />
<Reference Include="ItemTemplate.Types" />
<Reference Include="UnityEngine.UI" />
<Reference Include="Sirenix.Serialization" />
<Reference Include="Unity.TextMeshPro" />
<Reference Include="UnityEngine.ImageConversionModule" />
<Reference Include="UnityEngine.TerrainPhysicsModule" />
<Reference Include="UnityEngine.AssetBundleModule" />
<Reference Include="UnityEngine.ParticleSystemModule" />
<Reference Include="UnityEngine.AIModule" />
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
</Project>