Commit 9c02851
feat: add GPU-accelerated LBVH with radix sort and optimize frontend
Replace CPU-based BVH with GPU-accelerated Linear BVH (LBVH) implementation
using radix sort for morton code ordering. This improves collision detection
performance significantly for large meshes.
Additional optimizations:
- Add numba-accelerated mesh generation (grid/rect faces, cylinder)
- Optimize sphere violation checks using squared distance
- Add early exit to triangle-triangle/edge distance calculations
- Parallelize face-to-vertex weight computation
- Standardize platform detection using platform.system()
- Remove obsolete bvh-alloc-factor parameter
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <[email protected]>1 parent 34f0f43 commit 9c02851
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lines changed- build-win-native
- frontend
- src
- cpp
- contact
- kernels
- lbvh
- main
- vec
29 files changed
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