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Implementation for other shader types #43
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Agreed. Note that geometry and compute shaders are already available - I use compute shaders heavily in my projects. About other shader types, I can't guarantee that I'll jump on it right away, given my bandwidth. If you feel like to submit a PR with the patch and an example program, feel free to go ahead. |
How do i use geometry shader? And why is macrogl divided into non-ex and ex part? |
The non-ex part is all the functionality that will work both with LWJGL and The ex part is functionality that WebGL does not support (typically, > You can use the geometry shaders by instantiating a Program with the proper
Note: for my purposes, I use the compute shaders, so I haven't tried the On Wed, Oct 21, 2015 at 10:59 PM, PlayerWithoutName <
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It would be good to have Geometry, Tessellation Control and Evaluation and Compute Shaders
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