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sdljoystick.inc
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// based on sdl_joystick.h (2.0.14)
{**
* \file SDL_joystick.h
*
* Include file for SDL joystick event handling
*
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
* behind a device_index changing as joysticks are plugged and unplugged.
*
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
*
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
* the device (a X360 wired controller for example). This identifier is platform dependent.
*
*
*}
{**
* \file SDL_joystick.h
*
* In order to use these functions, SDL_Init() must have been called
* with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
* for joysticks, and load appropriate drivers.
*
* If you would like to receive joystick updates while the application
* is in the background, you should set the following hint before calling
* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
*}
type
{* The joystick structure used to identify an SDL joystick *}
TSDL_Joystick = record end;
PSDL_Joystick = ^TSDL_Joystick;
{* A structure that encodes the stable unique id for a joystick device *}
TSDL_JoystickGUID = record
data: array[0..15] of UInt8;
end;
{**
* This is a unique ID for a joystick for the time it is connected to the system,
* and is never reused for the lifetime of the application. If the joystick is
* disconnected and reconnected, it will get a new ID.
*
* The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
*}
TSDL_JoystickID = SInt32;
type
TSDL_JoystickType = type SInt32;
const
SDL_JOYSTICK_TYPE_UNKNOWN = TSDL_JoystickType(0);
SDL_JOYSTICK_TYPE_GAMECONTROLLER = TSDL_JoystickType(1);
SDL_JOYSTICK_TYPE_WHEEL = TSDL_JoystickType(2);
SDL_JOYSTICK_TYPE_ARCADE_STICK = TSDL_JoystickType(3);
SDL_JOYSTICK_TYPE_FLIGHT_STICK = TSDL_JoystickType(4);
SDL_JOYSTICK_TYPE_DANCE_PAD = TSDL_JoystickType(5);
SDL_JOYSTICK_TYPE_GUITAR = TSDL_JoystickType(6);
SDL_JOYSTICK_TYPE_DRUM_KIT = TSDL_JoystickType(7);
SDL_JOYSTICK_TYPE_ARCADE_PAD = TSDL_JoystickType(8);
SDL_JOYSTICK_TYPE_THROTTLE = TSDL_JoystickType(9);
type
TSDL_JoystickPowerLevel = type SInt32;
const
SDL_JOYSTICK_POWER_UNKNOWN = TSDL_JoystickPowerLevel(-1);
SDL_JOYSTICK_POWER_EMPTY = TSDL_JoystickPowerLevel(0); {* <= 5% *}
SDL_JOYSTICK_POWER_LOW = TSDL_JoystickPowerLevel(1); {* <= 20% *}
SDL_JOYSTICK_POWER_MEDIUM = TSDL_JoystickPowerLevel(2); {* <= 70% *}
SDL_JOYSTICK_POWER_FULL = TSDL_JoystickPowerLevel(3); {* <= 100% *}
SDL_JOYSTICK_POWER_WIRED = TSDL_JoystickPowerLevel(4);
SDL_JOYSTICK_POWER_MAX = TSDL_JoystickPowerLevel(5);
{* Set max recognized G-force from accelerometer
See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
*}
const
SDL_IPHONE_MAX_GFORCE = 5.0;
{* Function prototypes *}
{**
* Locking for multi-threaded access to the joystick API
*
* If you are using the joystick API or handling events from multiple threads
* you should use these locking functions to protect access to the joysticks.
*
* In particular, you are guaranteed that the joystick list won't change, so
* the API functions that take a joystick index will be valid, and joystick
* and game controller events will not be delivered.
*}
procedure SDL_LockJoysticks(); cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_LockJoysticks' {$ENDIF} {$ENDIF};
procedure SDL_UnlockJoysticks(); cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_UnlockJoysticks' {$ENDIF} {$ENDIF};
{**
* Count the number of joysticks attached to the system right now
*}
function SDL_NumJoysticks(): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_NumJoysticks' {$ENDIF} {$ENDIF};
{**
* Get the implementation dependent name of a joystick.
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*}
function SDL_JoystickNameForIndex(device_index: SInt32): PAnsiChar; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickNameForIndex' {$ENDIF} {$ENDIF};
{**
* Get the player index of a joystick, or -1 if it's not available
* This can be called before any joysticks are opened.
*}
function SDL_JoystickGetDevicePlayerIndex(device_index: SInt32): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetDevicePlayerIndex' {$ENDIF} {$ENDIF};
{**
* Return the GUID for the joystick at this index
* This can be called before any joysticks are opened.
*}
function SDL_JoystickGetDeviceGUID(device_index: SInt32): TSDL_JoystickGUID; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetDeviceGUID' {$ENDIF} {$ENDIF};
{**
* Get the USB vendor ID of a joystick, if available.
* This can be called before any joysticks are opened.
* If the vendor ID isn't available this function returns 0.
*}
function SDL_JoystickGetDeviceVendor(device_index: SInt32): UInt16; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetDeviceVendor' {$ENDIF} {$ENDIF};
{**
* Get the USB product ID of a joystick, if available.
* This can be called before any joysticks are opened.
* If the product ID isn't available this function returns 0.
*}
function SDL_JoystickGetDeviceProduct(device_index: SInt32): UInt16; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetDeviceProduct' {$ENDIF} {$ENDIF};
{**
* Get the product version of a joystick, if available.
* This can be called before any joysticks are opened.
* If the product version isn't available this function returns 0.
*}
function SDL_JoystickGetDeviceProductVersion(device_index: SInt32): UInt16; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetDeviceProductVersion' {$ENDIF} {$ENDIF};
{**
* Get the type of a joystick, if available.
* This can be called before any joysticks are opened.
*}
function SDL_JoystickGetDeviceType(device_index: SInt32): TSDL_JoystickType; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetDeviceType' {$ENDIF} {$ENDIF};
{**
* Get the instance ID of a joystick.
* This can be called before any joysticks are opened.
* If the index is out of range, this function will return -1.
*}
function SDL_JoystickGetDeviceInstanceID(device_index: SInt32): TSDL_JoystickID; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetDeviceInstanceID' {$ENDIF} {$ENDIF};
{**
* Open a joystick for use.
* The index passed as an argument refers to the N'th joystick on the system.
* This index is not the value which will identify this joystick in future
* joystick events. The joystick's instance id (::SDL_JoystickID) will be used
* there instead.
*
* \return A joystick identifier, or NULL if an error occurred.
*}
function SDL_JoystickOpen(device_index: SInt32): PSDL_Joystick; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickOpen' {$ENDIF} {$ENDIF};
{**
* Return the SDL_Joystick associated with an instance id.
*}
function SDL_JoystickFromInstanceID(instance_id: TSDL_JoystickID): PSDL_Joystick; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickFromInstanceID' {$ENDIF} {$ENDIF};
{**
* Return the SDL_Joystick associated with a player index.
*}
function SDL_JoystickFromPlayerIndex(player_index: SInt32): PSDL_Joystick; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickFromPlayerIndex' {$ENDIF} {$ENDIF};
{**
* Attaches a new virtual joystick.
* Returns the joystick's device index, or -1 if an error occurred.
*}
function SDL_JoystickAttachVirtual(type_: TSDL_JoystickType; naxes: SInt32; nbuttons: SInt32; nhats: SInt32): PSDL_Joystick; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickAttachVirtual' {$ENDIF} {$ENDIF};
{**
* Detaches a virtual joystick
* Returns 0 on success, or -1 if an error occurred.
*}
function SDL_JoystickDetachVirtual(device_index: SInt32): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickDetachVirtual' {$ENDIF} {$ENDIF};
{**
* Indicates whether or not a virtual-joystick is at a given device index.
*}
function SDL_JoystickIsVirtual(device_index: SInt32): TSDL_Bool; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickIsVirtual' {$ENDIF} {$ENDIF};
{**
* Set values on an opened, virtual-joystick's controls.
* Please note that values set here will not be applied until the next
* call to SDL_JoystickUpdate, which can either be called directly,
* or can be called indirectly through various other SDL APIS,
* including, but not limited to the following: SDL_PollEvent,
* SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
*
* Returns 0 on success, -1 on error.
*}
function SDL_JoystickSetVirtualAxis(joystick: PSDL_Joystick; axis: SInt32; value: SInt16): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickSetVirtualAxis' {$ENDIF} {$ENDIF};
function SDL_JoystickSetVirtualButton(joystick: PSDL_Joystick; button: SInt32; value: UInt8): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickSetVirtualButton' {$ENDIF} {$ENDIF};
function SDL_JoystickSetVirtualHat(joystick: PSDL_Joystick; hat: SInt32; value: UInt8): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickSetVirtualHat' {$ENDIF} {$ENDIF};
{**
* Return the name for this currently opened joystick.
* If no name can be found, this function returns NULL.
*}
function SDL_JoystickName(joystick: PSDL_Joystick): PAnsiChar; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickName' {$ENDIF} {$ENDIF};
{**
* Get the player index of an opened joystick, or -1 if it's not available
*
* For XInput controllers this returns the XInput user index.
*}
function SDL_JoystickGetPlayerIndex(joystick: PSDL_Joystick): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetPlayerIndex' {$ENDIF} {$ENDIF};
{**
* Set the player index of an opened joystick
*}
procedure SDL_JoystickSetPlayerIndex(joystick: PSDL_Joystick; player_index: SInt32); cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickSetPlayerIndex' {$ENDIF} {$ENDIF};
{**
* Return the GUID for this opened joystick
*}
function SDL_JoystickGetGUID(joystick: PSDL_Joystick): TSDL_JoystickGUID; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetGUID' {$ENDIF} {$ENDIF};
{**
* Get the USB vendor ID of an opened joystick, if available.
* If the vendor ID isn't available this function returns 0.
*}
function SDL_JoystickGetVendor(joystick: PSDL_Joystick): UInt16; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetVendor' {$ENDIF} {$ENDIF};
{**
* Get the USB product ID of an opened joystick, if available.
* If the product ID isn't available this function returns 0.
*}
function SDL_JoystickGetProduct(joystick: PSDL_Joystick): UInt16; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetProduct' {$ENDIF} {$ENDIF};
{**
* Get the product version of an opened joystick, if available.
* If the product version isn't available this function returns 0.
*}
function SDL_JoystickGetProductVersion(joystick: PSDL_Joystick): UInt16; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetProductVersion' {$ENDIF} {$ENDIF};
{**
* Get the serial number of an opened joystick, if available.
*
* Returns the serial number of the joystick, or NULL if it is not available.
*}
function SDL_JoystickGetSerial(joystick: PSDL_Joystick): PAnsiChar; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetSerial' {$ENDIF} {$ENDIF};
{**
* Get the type of an opened joystick.
*}
function SDL_JoystickGetType(joystick: PSDL_Joystick): TSDL_JoystickType; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetType' {$ENDIF} {$ENDIF};
{**
* Return a string representation for this guid. pszGUID must point to at least 33 bytes
* (32 for the string plus a NULL terminator).
*}
procedure SDL_JoystickGetGUIDString(guid: TSDL_JoystickGUID; pszGUID: PAnsiChar; cbGUID: SInt32); cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetGUIDString' {$ENDIF} {$ENDIF};
{**
* convert a string into a joystick guid
*}
function SDL_JoystickGetGUIDFromString(const pchGUID: PAnsiChar): TSDL_JoystickGUID; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetGUIDFromString' {$ENDIF} {$ENDIF};
{**
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
*}
function SDL_JoystickGetAttached(joystick: PSDL_Joystick): TSDL_Bool; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetAttached' {$ENDIF} {$ENDIF};
{**
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
*}
function SDL_JoystickInstanceID(joystick: PSDL_Joystick): TSDL_JoystickID; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickInstanceID' {$ENDIF} {$ENDIF};
{**
* Get the number of general axis controls on a joystick.
*}
function SDL_JoystickNumAxes(joystick: PSDL_Joystick): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickNumAxes' {$ENDIF} {$ENDIF};
{**
* Get the number of trackballs on a joystick.
*
* Joystick trackballs have only relative motion events associated
* with them and their state cannot be polled.
*}
function SDL_JoystickNumBalls(joystick: PSDL_Joystick): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickNumBalls' {$ENDIF} {$ENDIF};
{**
* Get the number of POV hats on a joystick.
*}
function SDL_JoystickNumHats(joystick: PSDL_Joystick): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickNumHats' {$ENDIF} {$ENDIF};
{**
* Get the number of buttons on a joystick.
*}
function SDL_JoystickNumButtons(joystick: PSDL_Joystick): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickNumButtons' {$ENDIF} {$ENDIF};
{**
* Update the current state of the open joysticks.
*
* This is called automatically by the event loop if any joystick
* events are enabled.
*}
procedure SDL_JoystickUpdate(); cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickUpdate' {$ENDIF} {$ENDIF};
{**
* Enable/disable joystick event polling.
*
* If joystick events are disabled, you must call SDL_JoystickUpdate()
* yourself and check the state of the joystick when you want joystick
* information.
*
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
*}
function SDL_JoystickEventState(state: SInt32): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickEventState' {$ENDIF} {$ENDIF};
const
SDL_JOYSTICK_AXIS_MAX = 32767;
SDL_JOYSTICK_AXIS_MIN = -32768;
{**
* Get the current state of an axis control on a joystick.
*
* The state is a value ranging from -32768 to 32767.
*
* The axis indices start at index 0.
*}
function SDL_JoystickGetAxis(joystick: PSDL_Joystick; axis: SInt32): SInt16; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetAxis' {$ENDIF} {$ENDIF};
{**
* Get the initial state of an axis control on a joystick.
*
* The state is a value ranging from -32768 to 32767.
*
* The axis indices start at index 0.
*
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
*}
function SDL_JoystickGetAxisInitialState(joystick: PSDL_Joystick; axis: SInt32; state: PSInt16): TSDL_Bool; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetAxisInitialState' {$ENDIF} {$ENDIF};
{**
* Hat positions
*}
const
SDL_HAT_CENTERED = $00;
SDL_HAT_UP = $01;
SDL_HAT_RIGHT = $02;
SDL_HAT_DOWN = $04;
SDL_HAT_LEFT = $08;
SDL_HAT_RIGHTUP = SDL_HAT_RIGHT or SDL_HAT_UP;
SDL_HAT_RIGHTDOWN = SDL_HAT_RIGHT or SDL_HAT_DOWN;
SDL_HAT_LEFTUP = SDL_HAT_LEFT or SDL_HAT_UP;
SDL_HAT_LEFTDOWN = SDL_HAT_LEFT or SDL_HAT_DOWN;
{**
* Get the current state of a POV hat on a joystick.
*
* The hat indices start at index 0.
*
* The return value is one of the following positions:
* - SDL_HAT_CENTERED
* - SDL_HAT_UP
* - SDL_HAT_RIGHT
* - SDL_HAT_DOWN
* - SDL_HAT_LEFT
* - SDL_HAT_RIGHTUP
* - SDL_HAT_RIGHTDOWN
* - SDL_HAT_LEFTUP
* - SDL_HAT_LEFTDOWN
*}
function SDL_JoystickGetHat(joystick: PSDL_Joystick; hat: SInt32): UInt8; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetHat' {$ENDIF} {$ENDIF};
{**
* Get the ball axis change since the last poll.
*
* 0, or -1 if you passed it invalid parameters.
*
* The ball indices start at index 0.
*}
function SDL_JoystickGetBall(joystick: PSDL_Joystick; ball: SInt32; dx: PSInt32; dy: PSInt32): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetBall' {$ENDIF} {$ENDIF};
{**
* Get the current state of a button on a joystick.
*
* The button indices start at index 0.
*}
function SDL_JoystickGetButton(joystick: PSDL_Joystick; button: SInt32): UInt8; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickGetButton' {$ENDIF} {$ENDIF};
{**
* Start a rumble effect
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
* \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
*
* \return 0, or -1 if rumble isn't supported on this joystick
*}
function SDL_JoystickRumble(joystick: PSDL_Joystick; low_frequency_rumble: UInt16; high_frequency_rumble: UInt16; duration_ms: UInt32): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickRumble' {$ENDIF} {$ENDIF};
{**
* Start a rumble effect in the joystick's triggers
* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
*
* \param joystick The joystick to vibrate
* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
* \param duration_ms The duration of the rumble effect, in milliseconds
*
* \return 0, or -1 if trigger rumble isn't supported on this joystick
*}
function SDL_JoystickRumbleTriggerse(joystick: PSDL_Joystick; left_rumble: UInt16; right_rumble: UInt16; duration_ms: UInt32): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickRumbleTriggers' {$ENDIF} {$ENDIF};
{**
* Return whether a joystick has an LED
*
* \param joystick The joystick to query
*
* \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
*}
function SDL_JoystickHasLED(joystick: PSDL_Joystick; button: SInt32): TSDL_Bool; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickHasLED' {$ENDIF} {$ENDIF};
{**
* Update a joystick's LED color.
*
* \param joystick The joystick to update
* \param red The intensity of the red LED
* \param green The intensity of the green LED
* \param blue The intensity of the blue LED
*
* \return 0, or -1 if this joystick does not have a modifiable LED
*}
function SDL_JoystickSetLED(joystick: PSDL_Joystick; red: UInt8; green: UInt8; blue: UInt8): SInt32; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickSetLED' {$ENDIF} {$ENDIF};
{**
* Close a joystick previously opened with SDL_JoystickOpen().
*}
procedure SDL_JoystickClose(joystick: PSDL_Joystick); cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickClose' {$ENDIF} {$ENDIF};
{**
* Return the battery level of this joystick
*}
function SDL_JoystickCurrentPowerLevel(joystick: PSDL_Joystick): TSDL_JoystickPowerLevel; cdecl;
external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_JoystickCurrentPowerLevel' {$ENDIF} {$ENDIF};