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introspection_internal.h
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/*
* Copyright (c) 2010-2013 Apple Inc. All rights reserved.
*
* @APPLE_APACHE_LICENSE_HEADER_START@
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* @APPLE_APACHE_LICENSE_HEADER_END@
*/
/*
* IMPORTANT: This header file describes INTERNAL interfaces to libdispatch
* which are subject to change in future releases of Mac OS X. Any applications
* relying on these interfaces WILL break.
*/
#ifndef __DISPATCH_INTROSPECTION_INTERNAL__
#define __DISPATCH_INTROSPECTION_INTERNAL__
/* keep in sync with introspection_private.h */
enum dispatch_introspection_runtime_event {
dispatch_introspection_runtime_event_worker_event_delivery = 1,
dispatch_introspection_runtime_event_worker_unpark = 2,
dispatch_introspection_runtime_event_worker_request = 3,
dispatch_introspection_runtime_event_worker_park = 4,
dispatch_introspection_runtime_event_sync_wait = 10,
dispatch_introspection_runtime_event_async_sync_handoff = 11,
dispatch_introspection_runtime_event_sync_sync_handoff = 12,
dispatch_introspection_runtime_event_sync_async_handoff = 13,
};
#if DISPATCH_INTROSPECTION
#define DC_BARRIER 0x1
#define DC_SYNC 0x2
#define DC_APPLY 0x4
typedef struct dispatch_queue_introspection_context_s {
dispatch_queue_class_t dqic_queue;
dispatch_function_t dqic_finalizer;
LIST_ENTRY(dispatch_queue_introspection_context_s) dqic_list;
char __dqic_no_queue_inversion[0];
// used for queue inversion debugging only
dispatch_unfair_lock_s dqic_order_top_head_lock;
dispatch_unfair_lock_s dqic_order_bottom_head_lock;
LIST_HEAD(, dispatch_queue_order_entry_s) dqic_order_top_head;
LIST_HEAD(, dispatch_queue_order_entry_s) dqic_order_bottom_head;
} *dispatch_queue_introspection_context_t;
struct dispatch_introspection_state_s {
LIST_HEAD(, dispatch_introspection_thread_s) threads;
LIST_HEAD(, dispatch_queue_introspection_context_s) queues;
dispatch_unfair_lock_s threads_lock;
dispatch_unfair_lock_s queues_lock;
ptrdiff_t thread_queue_offset;
// dispatch introspection features
bool debug_queue_inversions; // DISPATCH_DEBUG_QUEUE_INVERSIONS
};
extern struct dispatch_introspection_state_s _dispatch_introspection;
void _dispatch_introspection_init(void);
void _dispatch_introspection_thread_add(void);
dispatch_function_t _dispatch_object_finalizer(dispatch_object_t dou);
void _dispatch_object_set_finalizer(dispatch_object_t dou,
dispatch_function_t finalizer);
dispatch_queue_class_t _dispatch_introspection_queue_create(
dispatch_queue_class_t dqu);
void _dispatch_introspection_queue_dispose(dispatch_queue_class_t dqu);
void _dispatch_introspection_queue_item_enqueue(dispatch_queue_class_t dqu,
dispatch_object_t dou);
void _dispatch_introspection_queue_item_dequeue(dispatch_queue_class_t dqu,
dispatch_object_t dou);
void _dispatch_introspection_queue_item_complete(dispatch_object_t dou);
void _dispatch_introspection_callout_entry(void *ctxt, dispatch_function_t f);
void _dispatch_introspection_callout_return(void *ctxt, dispatch_function_t f);
struct dispatch_object_s *_dispatch_introspection_queue_fake_sync_push_pop(
dispatch_queue_t dq, void *ctxt, dispatch_function_t func,
uintptr_t dc_flags);
void _dispatch_introspection_runtime_event(
enum dispatch_introspection_runtime_event event,
void *ptr, uint64_t value);
#if DISPATCH_PURE_C
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_queue_push_list(dispatch_queue_class_t dqu,
dispatch_object_t head, dispatch_object_t tail) {
struct dispatch_object_s *dou = head._do;
do {
_dispatch_introspection_queue_item_enqueue(dqu, dou);
} while (dou != tail._do && (dou = dou->do_next));
};
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_queue_push(dispatch_queue_class_t dqu,
dispatch_object_t dou)
{
_dispatch_introspection_queue_item_enqueue(dqu, dou);
}
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_queue_pop(dispatch_queue_class_t dqu,
dispatch_object_t dou)
{
_dispatch_introspection_queue_item_dequeue(dqu, dou);
}
void
_dispatch_introspection_order_record(dispatch_queue_t top_q);
void
_dispatch_introspection_target_queue_changed(dispatch_queue_t dq);
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_sync_begin(dispatch_queue_class_t dq)
{
if (!_dispatch_introspection.debug_queue_inversions) return;
_dispatch_introspection_order_record(dq._dq);
}
#endif // DISPATCH_PURE_C
#else // DISPATCH_INTROSPECTION
#define _dispatch_introspection_init()
#define _dispatch_introspection_thread_add()
DISPATCH_ALWAYS_INLINE
static inline dispatch_queue_class_t
_dispatch_introspection_queue_create(dispatch_queue_class_t dqu)
{
return dqu;
}
#if DISPATCH_PURE_C
DISPATCH_ALWAYS_INLINE
static inline dispatch_function_t
_dispatch_object_finalizer(dispatch_object_t dou)
{
return dou._do->do_finalizer;
}
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_object_set_finalizer(dispatch_object_t dou,
dispatch_function_t finalizer)
{
dou._do->do_finalizer = finalizer;
}
#endif // DISPATCH_PURE_C
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_queue_dispose(
dispatch_queue_class_t dqu DISPATCH_UNUSED) {}
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_queue_push_list(
dispatch_queue_class_t dqu DISPATCH_UNUSED,
dispatch_object_t head DISPATCH_UNUSED,
dispatch_object_t tail DISPATCH_UNUSED) {}
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_queue_push(dispatch_queue_class_t dqu DISPATCH_UNUSED,
dispatch_object_t dou DISPATCH_UNUSED) {}
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_queue_pop(dispatch_queue_class_t dqu DISPATCH_UNUSED,
dispatch_object_t dou DISPATCH_UNUSED) {}
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_queue_item_complete(
dispatch_object_t dou DISPATCH_UNUSED) {}
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_callout_entry(void *ctxt DISPATCH_UNUSED,
dispatch_function_t f DISPATCH_UNUSED) {}
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_callout_return(void *ctxt DISPATCH_UNUSED,
dispatch_function_t f DISPATCH_UNUSED) {}
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_target_queue_changed(
dispatch_queue_t dq DISPATCH_UNUSED) {}
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_sync_begin(
dispatch_queue_class_t dq DISPATCH_UNUSED) {}
DISPATCH_ALWAYS_INLINE
static inline struct dispatch_object_s *
_dispatch_introspection_queue_fake_sync_push_pop(
dispatch_queue_t dq DISPATCH_UNUSED,
void *ctxt DISPATCH_UNUSED, dispatch_function_t func DISPATCH_UNUSED,
uintptr_t dc_flags DISPATCH_UNUSED) { return NULL; }
DISPATCH_ALWAYS_INLINE
static inline void
_dispatch_introspection_runtime_event(
enum dispatch_introspection_runtime_event event DISPATCH_UNUSED,
void *ptr DISPATCH_UNUSED, uint64_t value DISPATCH_UNUSED) {}
#endif // DISPATCH_INTROSPECTION
#endif // __DISPATCH_INTROSPECTION_INTERNAL__