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command.cpp
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#include<iostream>
// Command
class Command
{
public:
virtual ~Command() = default;
virtual void Execute() = 0;
};
// Receiver Lamp
class Lamp
{
public:
void turnOn()
{
std::cout << "Lamp On" << std::endl;
}
void turnOff()
{
std::cout << "Lamp Off" << std::endl;
}
};
// ConcreteCommand LampOnCommand
class LampOnCommand : public Command
{
public:
LampOnCommand(Lamp lamp)
{
lamp_ = lamp;
}
void Execute() override
{
lamp_.turnOn();
}
private:
Lamp lamp_;
};
// ConcreteCommand LampOffCommand
class LampOffCommand : public Command
{
public:
LampOffCommand(Lamp lamp)
{
lamp_ = lamp;
}
void Execute() override
{
lamp_.turnOff();
}
private:
Lamp lamp_;
};
// Receiver Alarm
class Alarm
{
public:
void start()
{
std::cout << "Alarm start" << std::endl;
}
};
// ConcreteCommand AlarmStartCommand
class AlarmStartCommand : public Command
{
public:
AlarmStartCommand(Alarm alarm)
{
alarm_ = alarm;
}
void Execute() override
{
alarm_.start();
}
private:
Alarm alarm_;
};
// Invoker
class Button
{
public:
Button(Command* command) : command_(command)
{ }
void SetCommand(Command* command)
{
command_ = command;
}
void Press()
{
command_->Execute();
}
private:
Command* command_;
};
int main()
{
// Client
Lamp lamp;
Button button(new LampOnCommand(lamp));
button.Press();
button.SetCommand(new LampOffCommand(lamp));
button.Press();
Alarm alarm;
button.SetCommand(new AlarmStartCommand(alarm));
button.Press();
return 0;
}