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discordbot.py
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249 lines (218 loc) · 9.5 KB
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import json
import os
import io
import discord
from PIL import Image
from pathlib import Path
import base64
from langchain.llms import KoboldApiLLM, TextGen, OpenAI
from discord import app_commands
from discord.ext import commands
from discord.ext.commands import Bot
import asyncio
import shutil
import sys
import logging
import requests
from dotenv import load_dotenv
load_dotenv()
DISCORD_BOT_TOKEN = os.getenv("DISCORD_BOT_TOKEN")
ENDPOINT = str(os.getenv("ENDPOINT"))
CHANNEL_ID = os.getenv("CHANNEL_ID")
CHAT_HISTORY_LINE_LIMIT = os.getenv("CHAT_HISTORY_LINE_LIMIT")
intents = discord.Intents.all()
bot = Bot(command_prefix="/", intents=intents, help_command=None)
bot.endpoint = str(ENDPOINT)
if len(bot.endpoint.split("/api")) > 0:
bot.endpoint = bot.endpoint.split("/api")[0]
bot.chatlog_dir = "chatlog_dir"
bot.endpoint_connected = False
bot.channel_id = CHANNEL_ID
bot.num_lines_to_keep = int(CHAT_HISTORY_LINE_LIMIT)
bot.guild_ids = [int(x) for x in CHANNEL_ID.split(",")]
bot.debug = True
bot.char_name = ""
bot.endpoint_type = ""
characters_folder = "Characters"
cards_folder = "Cards"
characters = []
def upload_character(json_file, img, tavern=False):
json_file = json_file if type(
json_file) == str else json_file.decode("utf-8")
data = json.loads(json_file)
outfile_name = data["char_name"]
i = 1
while Path(f'{characters_folder}/{outfile_name}.json').exists():
outfile_name = f'{data["char_name"]}_{i:03d}'
i += 1
if tavern:
outfile_name = f'TavernAI-{outfile_name}'
with open(Path(f'{characters_folder}/{outfile_name}.json'), 'w') as f:
f.write(json_file)
if img is not None:
img = Image.open(io.BytesIO(img))
img.save(Path(f'{characters_folder}/{outfile_name}.png'))
print(f'New character saved to "{characters_folder}/{outfile_name}.json".')
return outfile_name
def upload_tavern_character(img, name1, name2):
_img = Image.open(io.BytesIO(img))
_img.getexif()
decoded_string = base64.b64decode(_img.info['chara'])
_json = json.loads(decoded_string)
_json = {"char_name": _json['name'], "char_persona": _json['description'], "char_greeting": _json["first_mes"],
"example_dialogue": _json['mes_example'], "world_scenario": _json['scenario']}
_json['example_dialogue'] = _json['example_dialogue'].replace(
'{{user}}', name1).replace('{{char}}', _json['char_name'])
return upload_character(json.dumps(_json), img, tavern=True)
# CONVERT CARDS
# Check the Cards folder for cards and convert them to characters
try:
for filename in os.listdir(cards_folder):
if filename.endswith('.png'):
with open(os.path.join(cards_folder, filename), 'rb') as read_file:
img = read_file.read()
name1 = "User"
name2 = "Character"
tavern_character_data = upload_tavern_character(
img, name1, name2)
with open(
os.path.join(characters_folder,
tavern_character_data + ".json")
) as read_file:
character_data = json.load(read_file)
# characters.append(character_data)
read_file.close()
if not os.path.exists(f"{cards_folder}/Converted"):
os.makedirs(f"{cards_folder}/Converted")
os.rename(os.path.join(cards_folder, filename),
os.path.join(f"{cards_folder}/Converted/", filename))
except:
pass
# Load character data from JSON files in the character folder
for filename in os.listdir(characters_folder):
if filename.endswith('.json'):
with open(os.path.join(characters_folder, filename), encoding='utf-8') as read_file:
character_data = json.load(read_file)
# Add the filename as a key in the character data dictionary
character_data['char_filename'] = filename
# Check if there is a corresponding image file for the character
image_file_jpg = f"{os.path.splitext(filename)[0]}.jpg"
image_file_png = f"{os.path.splitext(filename)[0]}.png"
if os.path.exists(os.path.join(characters_folder, image_file_jpg)):
character_data['char_image'] = image_file_jpg
elif os.path.exists(os.path.join(characters_folder, image_file_png)):
character_data['char_image'] = image_file_png
characters.append(character_data)
# Character selection
# Check if chardata.json exists
if os.path.exists("chardata.json"):
with open("chardata.json", encoding="utf-8") as read_file:
character_data = json.load(read_file)
# Prompt the user to use the same character
print(f"Last Character used: {character_data['char_name']}")
# Set up the timer
try:
# answer = input(f"\nUse this character? (y/n) [y]: ")
answer = "n"
except:
answer = "y"
else:
answer = "n"
if answer.lower() == "n":
for i, character in enumerate(characters):
print(f"{i+1}. {character['char_name']}")
selected_char = None
while selected_char is None:
try:
selected_char = int(input(f"\n\nPlease select a character: ")) - 1
# selected_char = 1
if selected_char < 0 or selected_char >= len(characters):
raise ValueError
except ValueError:
print("Invalid input. Please enter a number between 1 and",
len(characters))
selected_char = None
data = characters[selected_char]
update_name = None
while update_name not in ["y", "n"]:
update_name = input("Update Bot name and pic? (y or n): ").lower()
if update_name not in ["y", "n"]:
print("Invalid input. Please enter 'y' or 'n'.")
# Get the character name, greeting, and image
char_name = data["char_name"]
char_filename = os.path.join(characters_folder, data['char_filename'])
char_image = data.get("char_image")
shutil.copyfile(char_filename, "chardata.json")
else:
update_name = "n"
# add error catching for invalid endpoint
# llm_selected = input("Select LLM (1: Kobold, 2: Oobabooga): ")
llm_selected = "1"
if llm_selected == "1":
bot.endpoint_type = "Kobold"
bot.llm = KoboldApiLLM(endpoint=bot.endpoint)
elif llm_selected == "2":
bot.endpoint_type = "Oobabooga"
bot.llm = TextGen(model_url=bot.endpoint)
@bot.event
async def on_ready():
if update_name.lower() == "y":
try:
with open(f"Characters/{char_image}", 'rb') as f:
avatar_data = f.read()
await bot.user.edit(username=char_name, avatar=avatar_data)
except FileNotFoundError:
with open(f"Characters/default.png", 'rb') as f:
avatar_data = f.read()
await bot.user.edit(username=char_name, avatar=avatar_data)
print(f"No image found for {char_name}. Setting image to default.")
except discord.errors.HTTPException as error:
if error.code == 50035 and 'Too many users have this username, please try another' in error.text:
new_name = input(
'Too many users have this username, Enter a new name(tip: üse án àccent lèttèr ): ')
await bot.user.edit(username=new_name, avatar=avatar_data)
elif error.code == 50035 and 'You are changing your username or Discord Tag too fast. Try again later.' in error.text:
pass
else:
raise error
print(f"{bot.user.name} has connected to:")
for items in bot.guild_ids:
try:
# get the channel object from the channel ID
channel = bot.get_channel(int(items))
# get the guild object from the channel object
guild = channel.guild
# check that the channel is a text channel
if isinstance(channel, discord.TextChannel):
channel_name = channel.name
print(f"{guild.name} \ {channel_name}")
else:
print(
f"Channel with ID {bot.channel_id} is not a text channel")
except AttributeError:
print(
"\n\n\n\nERROR: Unable to retrieve channel from .env \nPlease make sure you're using a valid channel ID, not a server ID.")
# COG LOADER
async def load_cogs() -> None:
for file in os.listdir(f"{os.path.realpath(os.path.dirname(__file__))}/cogs"):
if file.endswith(".py"):
extension = file[:-3]
try:
await bot.load_extension(f"cogs.{extension}")
if extension == 'pygbot':
bot.endpoint_connected = True
except commands.ExtensionError as e:
if extension == 'pygbot':
bot.endpoint_connected = False
if not bot.debug:
logging.error(
f"\n\nIssue with ENDPOINT. Please check your ENDPOINT in the .env file")
else:
exception = f"{type(e).__name__}: {e}"
print(f"Failed to load extension {extension}\n{exception}")
asyncio.run(load_cogs())
if bot.endpoint_connected:
try:
bot.run(DISCORD_BOT_TOKEN)
except discord.errors.LoginFailure:
print("\n\n\n\nThere is an error with the Discord Bot token. Please check your .env file")