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Release 2.15.3
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the3dfxdude committed Dec 22, 2019
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37 changes: 22 additions & 15 deletions README
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Seven Kingdoms: Ancient Adversaries
-----------------------------------

Release version 2.15.3-dev
Release version 2.15.3
Project website: www.7kfans.com

This is a GPL release of the Seven Kingdoms: Ancient Adversaries thanks to
Expand All @@ -11,21 +11,28 @@ details of the license. We are indebted to Enlight for making the 7kfans
project possible and giving a new chance to build a community for fans
of the game.

Summary of changes from 2.15.1 to 2.15.2
Summary of changes from 2.15.2 to 2.15.3
---------
* Fixed queue buttons in the Harbor and War Factory, and in the tutor dialog for the non-blocking button code.
* Fixed AI crash when trying to use a skilled unit that has been deleted.
* Added German, Portugese, and Spanish translations.
* Correct mobilizing other nations spies in firms under your control.
* Fixed AI crash when fort being used to attack has been deleted.
* Fixed crashes on bullets hitting targets due to not being attributed correctly.
* Fixed crash when a seat of power is destroyed at the same time the greater being casts magic.
* Fixed AI use of uninitialized memory when defending a general or king, which can cause a desync.
* Added mouse wheel support for map scrolling on touchpads. (sraboy)
* Added scenario completion tracking. (sraboy)
* Fixed crash in automated attack helping where one unit selects a target, the target unit enters a building (or deleted), and the local team then tries to assist, but the target unit is not longer on the map.
* Added advanced config file support. This will allow changing more aspects of the game without recompile.
* Enabled sync checking in replay mode.
* Fixed corrupt characters and fields in various in game messages.
* Improved translation support.
* Updated translations.
* Added some UI improvements.
* Fixed some crashing issues related to spies.
* Standardized on FPU code generation for better cross-platform compatibility.
* Added more advanced config options.
* Improved manual.
* Added key binding support.
* Prevented chat keystrokes registering as a hotkey too.
* Fixed sometimes hiring wrong unit in the inn.
* Added scenario advanced config presets to restore default scenario game play to original game design parameters.
* Ensure screen redraw when dropping spy identity.
* Improved alternate font set.
* Added scroll button for long tutor messages.
* Removed gong sound for unsent AI diplomatic messages.
* Re-enabled AI ability to request direct military aid; expect allied AI to work together on defending now.
* Removed uninitialized parameter in Caravan CRC check.
* Removed improper variable-size cast, causing incorrect action processing on 64-bit platforms.
* Correct replay initialization for weather sync.


System Requirements
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2 changes: 1 addition & 1 deletion include/version.h
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#define SKVERMED 15
#define SKVERMIN 3

#define DEV_VERSION
//#define DEV_VERSION

#endif
1 change: 1 addition & 0 deletions packaging/windows/install.nsi
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Delete "$SMPROGRAMS\$StartMenuFolder\Uninstall.lnk"
Delete "$SMPROGRAMS\$StartMenuFolder\Seven Kingdoms AA.lnk"
Delete "$SMPROGRAMS\$StartMenuFolder\Manual.lnk"
Delete "$SMPROGRAMS\$StartMenuFolder\Hotkeys.lnk"

; Remove directories if empty
RMDir "$SMPROGRAMS\$StartMenuFolder"
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