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main.go
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package main
import (
"flag"
"fmt"
"github.com/thelolagemann/gomeboy/internal/gameboy"
"github.com/thelolagemann/gomeboy/internal/io"
"github.com/thelolagemann/gomeboy/internal/types"
"github.com/thelolagemann/gomeboy/pkg/audio"
"github.com/thelolagemann/gomeboy/pkg/display"
_ "github.com/thelolagemann/gomeboy/pkg/display/fyne"
_ "github.com/thelolagemann/gomeboy/pkg/display/glfw"
//_ "github.com/thelolagemann/gomeboy/pkg/display/web"
"github.com/thelolagemann/gomeboy/pkg/log"
"github.com/thelolagemann/gomeboy/pkg/utils"
"net/http"
_ "net/http/pprof"
)
func main() {
// init display package
display.Init()
// start pprof
go func() {
err := http.ListenAndServe(":6060", nil)
if err != nil {
return
}
}()
var logger = log.New()
// create framebuffer
fb := make(chan []byte, 120)
// create various channels
pressed := make(chan io.Button, 1)
released := make(chan io.Button, 1)
romFile := flag.String("rom", "", "The rom file to load")
bootROM := flag.String("boot", "", "The boot rom file to load")
// saveFolder := flag.String("save", "", "The folder to ")
asModel := flag.String("model", "auto", "The model to emulate. Can be auto, dmg or cgb")
printer := flag.Bool("printer", false, "enable printer")
displayDriver := flag.String("driver", "auto", "The display driver to use. Can be auto, glfw, fyne or web")
flag.Parse()
var gb *gameboy.GameBoy
var opts []gameboy.Opt
if *bootROM != "" {
boot, err := utils.LoadFile(*bootROM)
if err != nil {
panic(err)
}
opts = append(opts, gameboy.WithBootROM(boot))
}
if *printer {
opts = append(opts, gameboy.WithPrinter())
}
// has model been set?
if *asModel != "auto" {
opts = append(opts, gameboy.AsModel(types.StringToModel(*asModel)))
}
// opts = append(opts, gameboy.SaveEvery(time.Second*10))
opts = append(opts)
// create a new gameboy
gb = gameboy.NewGameBoy(opts...)
if *romFile != "" {
if err := gb.LoadROM(*romFile); err != nil {
logger.Errorf("unable to load ROM %s: %s", *romFile, err)
}
}
if err := audio.OpenAudio(gb, fb); err != nil {
logger.Errorf("unable to open audio device %s", err)
}
driver := display.GetDriver(*displayDriver)
// check to make sure the driver is valid
if driver == nil {
logger.Fatal("invalid display driver")
}
// is the driver capable of debugging?
if debugger, ok := driver.(display.DriverDebugger); ok {
debugger.AttachGameboy(gb)
}
// handle input
go func() {
for {
select {
case b := <-pressed:
gb.Bus.Press(b)
case b := <-released:
gb.Bus.Release(b)
}
}
}()
// start the display driver (blocking)
if err := driver.Start(gb, fb, pressed, released); err != nil {
logger.Fatal(err.Error())
}
// save after the driver has stopped TODO important stop audio from driving gameboy somehow
if err := gb.Save(); err != nil {
logger.Fatal(fmt.Sprintf("unable to save: %v", err))
}
}