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vanguard.js
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const express = require('express');
const http = require('http');
const socket = require('socket.io');
const db = require('./lib/db');
let User = db.User,
Character = db.Character;
let app = express();
let server = http.Server(app);
let io = socket(server);
let port = process.env.PORT || 8080;
var rooms = [];
var queue = [];
var paired = {};
app.get('/', (req, res) => {
res.send('hello');
});
io.on('connection', (client) => {
console.log('a user has connected');
client.on('register', (data) => {
let user = new User({ username: data.username, password: data.password });
user.register()
.then(res => client.emit('registered', res))
.catch((e) => {
if (e.toJSON()['code'] === 11000) client.emit('errorUsernameTaken', e);
client.emit('error', e);
});
});
client.on('login', (data) => {
User.login(data.username, data.password)
.then(res => client.emit('loggedIn', res))
.catch(e => client.emit('error', e));
});
// find game
client.on('findGame', (user) => {
// placeClient(client, user); // put the client in one of the queues
if (queue.length === 0) {
console.log('putting in queue');
let json = { 'client' : client, 'gameUser': user };
queue.push(json);
client.emit('inqueue', { message: 'waiting for another player' });
} else {
let client2 = queue.shift();
let room = `${user.username}-${client2.gameUser.username}`;
rooms.push(room);
// client.join(room);
// client2.client.join(room);
var json = {'client1': client, 'client2': client2.client};
paired[room] = json;
json = { 'client1': user, 'client2': client2.gameUser };
json['room'] = room;
// io.in(room).emit('paired', json);
client.emit('paired', json);
console.log('pairing clients');
client2['client'].emit('paired', json);
}
});
// set users character
client.on('setCharacter', (data) => {
let character1 = data.character1;
let character2 = data.character2;
let character3 = data.character3;
console.log(character1);
console.log(character2);
console.log(character3);
let character = new Character({ username: data.username, character1: character1, character2: character2, character3: character3 });
character.setUserCharacter()
.then(res => client.emit('setCharacter', res))
.catch(e => client.emit('error', e));
});
client.on('updateCharacter', (data) => {
Character.updateUserCharacter(data.username, data.character1, data.character2, data.character3)
.then(res => client.emit('updatedCharacter', res))
.catch(e => client.emit('error', e));
});
// Get characters
client.on('getCharacter', (data) => {
Character.getUserCharacter(data.username)
.then((res) => {
if (res != null) client.emit('gotCharacter', res);
else client.emit('noCharacter');
})
.catch(e => client.emit('error', e));
});
// updateScore
client.on('updateScore', (data) => {
User.updateScore(data.id, data.wins, data.losses)
.then(res => client.emit('scoreUpdated', res))
.catch(e => client.emit('error',e));
});
// get score
client.on('getScore', (data) => {
User.getUserById(data.id)
.then(res => client.emit('gotScore', res))
.catch(e => client.emit('error', e));
});
client.on('getCharacters', (data) => {
var json = {};
Character.getUserCharacter(data.opp.username)
.then((res) => {
json['oppCharacter'] = res;
Character.getUserCharacter(data.user.username)
.then(res => {
json['userCharacter'] = res;
client.emit('gotCharacters', json);
})
.catch(e => client.emit('error', e));
})
.catch(e => client.emit('error', e));
});
// disconnect
client.on('disconnect', () => {
disconnectingClient(client);
console.log('a user disconnected');
});
});
server.listen(port, () => {
console.log(`listening on port: ${port}`);
});
// function placeClient(client, user) {
// if (queue.length === 0) {
// console.log('putting in queue');
// let json = { 'client' : client, 'gameUser': user };
// queue.push(json);
//
// client.emit('inqueue', { message: 'waiting for another player' });
// } else {
// let client2 = queue.shift();
// let room = `${user.username}-${client2.gameUser.username}`;
// rooms.push(room);
// // client.join(room);
// // client2.client.join(room);
//
// var json = { 'client1': { 'client' : client, 'gameUser': user }, 'client2': client2 };
// paired[room] = json;
//
// json['room'] = room;
//
// // io.in(room).emit('paired', json);
// client.emit('paried', json);
// console.log('pairing clients');
// // client2['client'].emit('paired', json);
// }
// }
function disconnectingClient(client) {
var result = queue.filter(obj => obj.client == client);
if (result != []) {
queue.splice(queue.indexOf(result[0]), 1);
} else {
let message = { 'message': 'User has disconnected, going back to the menu' };
var rem = null;
for (var room in paired) {
let value = paired[room];
if (value.client1 == client) {
rooms.splice(rooms.indexOf(room));
// value.client1.client.leave(room);
// value.client2.client.leave(room);
rem = room;
value.client2.emit('menu', message);
} else if (value.client2 == client) {
rooms.splice(rooms.indexOf(room));
// value.client1.client.leave(room);
// value.client2.client.leave(room);
rem = room;
value.client1.emit('menu', message);
} else {
console.error(`where did this client come from ${client}`);
}
}
if (rem !== null) {
delete paired[rem];
}
}
}