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| 1 | +<!DOCTYPE html> |
| 2 | +<html lang="en"> |
| 3 | +<head> |
| 4 | + <meta charset="UTF-8"> |
| 5 | + <meta name="viewport" content="width=device-width, initial-scale=1"> |
| 6 | + <meta name="author" content="Olivia McCallum"> |
| 7 | + <meta name="description" content="A p5.js displaying a simple particle system with wind."> |
| 8 | + |
| 9 | + <link rel="preconnect" href="https://fonts.googleapis.com"> |
| 10 | + <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin> |
| 11 | + <link href=" https://fonts.googleapis.com/css2?family=Reddit+Mono:[email protected]&display=swap" rel=" stylesheet" > |
| 12 | + |
| 13 | + <title>Particle System Sketch</title> |
| 14 | + |
| 15 | + <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.9.4/p5.min.js" integrity="sha512-d6sc8kbZEtA2LwB9m/ck0FhvyUwVfdmvTeyJRprmj7Wg9wRFtHDIpr6qk4g/y3Ix3O9I6KHIv6SGu9f7RaP1Gw==" crossorigin="anonymous" referrerpolicy="no-referrer"></script> |
| 16 | + <style> |
| 17 | + #instructions { |
| 18 | + position: absolute; |
| 19 | + top: 10px; |
| 20 | + left: 10px; |
| 21 | + font-family: "Reddit Mono", monospace; |
| 22 | + font-size: 16px; |
| 23 | + color: rgb(0, 60, 150); |
| 24 | + background-color: rgba(255, 255, 255, 0.8); |
| 25 | + padding: 10px; |
| 26 | + border-radius: 5px; |
| 27 | + } |
| 28 | + </style> |
| 29 | + <script> |
| 30 | + let gravity, wind; |
| 31 | + let systems = []; |
| 32 | + |
| 33 | + function setup() { |
| 34 | + createCanvas(windowWidth, windowHeight); |
| 35 | + |
| 36 | + gravity = createVector(0, 0.05); |
| 37 | + wind = createVector(2, 0); |
| 38 | + |
| 39 | + systems = []; |
| 40 | + } |
| 41 | + |
| 42 | + function draw() { |
| 43 | + background(255); |
| 44 | + |
| 45 | + for (let ps of systems) { |
| 46 | + ps.addForce(gravity); |
| 47 | + ps.update(); |
| 48 | + ps.display(); |
| 49 | + } |
| 50 | + } |
| 51 | + |
| 52 | + function mousePressed() { |
| 53 | + systems.push(new System(mouseX, mouseY, 60)); |
| 54 | + } |
| 55 | + |
| 56 | + function keyPressed() { |
| 57 | + if (key === 'r') { |
| 58 | + setup(); |
| 59 | + } |
| 60 | + if (key === 'w') { |
| 61 | + for (let ps of systems) { |
| 62 | + ps.addForce(wind); |
| 63 | + } |
| 64 | + } |
| 65 | + } |
| 66 | + |
| 67 | + class System { |
| 68 | + constructor(x, y, c) { |
| 69 | + this.origin = createVector(x, y); |
| 70 | + this.particles = []; |
| 71 | + this.count = c; |
| 72 | + } |
| 73 | + |
| 74 | + addForce(f) { |
| 75 | + for (let i = 0; i < this.particles.length; i++) { |
| 76 | + this.particles[i].addForce(f); |
| 77 | + } |
| 78 | + } |
| 79 | + |
| 80 | + update() { |
| 81 | + if (this.count > 0) { |
| 82 | + // update the system |
| 83 | + this.particles.push(new Particle(this.origin.x, this.origin.y)); |
| 84 | + this.count--; |
| 85 | + } |
| 86 | + |
| 87 | + // remove dead particles |
| 88 | + for (let i = this.particles.length - 1; i >= 0; i--) { |
| 89 | + if (this.particles[i].expired()) { |
| 90 | + this.particles.splice(i, 1); |
| 91 | + } |
| 92 | + } |
| 93 | + |
| 94 | + // for every particle |
| 95 | + for (let i = 0; i < this.particles.length; i++) { |
| 96 | + let p = this.particles[i]; |
| 97 | + p.update(); |
| 98 | + } |
| 99 | + } |
| 100 | + |
| 101 | + display() { |
| 102 | + // draw the system |
| 103 | + for (let i = 0; i < this.particles.length; i++) { |
| 104 | + let p = this.particles[i]; |
| 105 | + p.display(); |
| 106 | + } |
| 107 | + } |
| 108 | + } |
| 109 | + |
| 110 | + class Particle { |
| 111 | + constructor(x, y) { |
| 112 | + this.position = createVector(x, y); |
| 113 | + this.velocity = createVector(random(-1, 1), random(-1, 1)); |
| 114 | + this.acceleration = createVector(0, 0); |
| 115 | + this.lifespan = 255; |
| 116 | + this.decay = 2; |
| 117 | + } |
| 118 | + |
| 119 | + addForce(f) { |
| 120 | + this.acceleration.add(f); |
| 121 | + } |
| 122 | + |
| 123 | + expired() { |
| 124 | + return this.lifespan < 0; |
| 125 | + } |
| 126 | + |
| 127 | + update() { |
| 128 | + this.lifespan -= this.decay; |
| 129 | + |
| 130 | + this.velocity.add(this.acceleration); |
| 131 | + this.position.add(this.velocity); |
| 132 | + |
| 133 | + if (this.position.y > height) { |
| 134 | + this.position.y = height; |
| 135 | + this.velocity.y *= -0.5; |
| 136 | + } |
| 137 | + |
| 138 | + this.acceleration.mult(0); |
| 139 | + } |
| 140 | + |
| 141 | + display() { |
| 142 | + push(); |
| 143 | + translate(this.position.x, this.position.y); |
| 144 | + noStroke(); |
| 145 | + fill(0, 60, 150, this.lifespan); |
| 146 | + ellipse(0, 0, 10); |
| 147 | + pop(); |
| 148 | + } |
| 149 | + } |
| 150 | + |
| 151 | + </script> |
| 152 | +</head> |
| 153 | +<body> |
| 154 | + <div id="instructions"> |
| 155 | + Click to create particles. Press 'w' to apply wind. Press 'r' to reset. |
| 156 | + </div> |
| 157 | +</body> |
| 158 | +</html> |
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