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Hello everyone. I've been following this project for a long time.
Here's an example of usage: https://pearsonkyle.github.io/Art-with-Depth/
This would be very interesting in VR.
I want to implement this on SK. (I really like this framework)
https://stereokit.net/ - works great on my Pico 4 (I think it will work on other headsets too)
I don't know the algorithm for implementing this effect.
I'm thinking of either creating a grid based on a depth map and overlaying a regular texture.
Or using a vertex shader to control the grid (displacement map)
If I can implement it, I'm ready to share such a viewer.
I'll be glad to get any tips. Thank you.
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