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Did the following
- Lua.NET.csproj now points to LICENSE - README.md updated to follow version 1.2.0 - luaL_buffinit now specifies luaL_Buffer instead of IntPtr
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Lua.NET.csproj

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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<PackageId>Lua.NET</PackageId>
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<Version>1.1.0</Version>
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<Version>1.2.0</Version>
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<Authors>Cody Tilkins</Authors>
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<copyright>Copyright © Cody Tilkins 2022</copyright>
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<Description>Lua.NET is full bindings to Lua and LuaJIT</Description>
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<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageLicenseFile>LICENSE</PackageLicenseFile>
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</PropertyGroup>
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<ItemGroup>
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<None Include="README.md" Pack="true" PackagePath="\"/>
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<None Include="LICENSE" Pack="true" PackagePath=""/>
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</ItemGroup>
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</Project>

README.md

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Copyright © Cody Tilkins 2022 MIT License
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```
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dotnet add package Lua.NET --version 1.0.0
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dotnet add package Lua.NET --version 1.2.0
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```
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Supports Lua5.4 Lua5.3 and LuaJIT
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Supports Lua5.4 Lua5.3 Lua5.2 Lua5.1 and LuaJIT
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Hardcoded to only use doubles and 64-bit integers, so the Lua library will have to be built accordingly. This CAN be changed with manual edits, but it wasn't fun writing this library. This code was made with with the default includes on a 64-bit windows 10 machine using Lua's makefile and LuaJIT. All DLL's are named differently, make sure the name of the Lua dll matches that of the .cs file; will make it easier in the future.
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```
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Lua5.4 - lua544.dll
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Lua5.3 - lua536.dll
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Lua5.2 - lua524.dll
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Lua5.1 - lua515.dll
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LuaJIT - lua51.dll
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```
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