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gn gen out/mac_x64 --args='target_os="mac" target_cpu="x64" is_component_build=false is_debug=false rtc_libvpx_build_vp9=false enable_stripping=true rtc_enable_protobuf=false'
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gn gen out/mac_arm64 --args='target_os="mac" target_cpu="arm64" is_component_build=false is_debug=false rtc_libvpx_build_vp9=false enable_stripping=true rtc_enable_protobuf=false'
The outputted `WebRTC.franework` can be imported into an Xcode Project and will support both Intel and Apple Silicon Macs
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## Licensing
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- This port of WebRTC, and any changes that maybe made by me will fall under the [MIT License](https://github.com/tmthecoder/WebRTC-macOS/blob/main/LICENSE)
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- WebRTC's license can be found [here](https://github.com/tmthecoder/WebRTC-macOS/blob/main/LICENSE)
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