Right now, state is not guaranteed to be mutated in the wake of a successful command. EX: { chamber_light: off } printer.SetLight(ChamberLight, LightModeOn) chamber light still reports off until next pushall
Right now, state is not guaranteed to be mutated in the wake of a successful command.
EX:
{ chamber_light: off }
printer.SetLight(ChamberLight, LightModeOn)
chamber light still reports off until next pushall