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main.greenworks.js
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const {app, BrowserWindow} = require('electron');
const path = require('path');
const url = require('url');
const fs = require('fs');
const picoDeployConfig = require('./picoDeployConfig.json');
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win;
function createWindow () {
// Create the browser window.
win = new BrowserWindow({
width: 800,
height: 600,
title: "Get Dis Money"
});
// and load the index.html of the app.
win.loadURL(url.format({
pathname: path.join(__dirname, 'www/index.html'),
protocol: 'file:',
slashes: true
}))
// Open the DevTools.
if(process.env.DEV) {
win.webContents.openDevTools();
}
// Check for Steam Builds
if(picoDeployConfig.steam) {
// Copy our steam_appid to the correct place if we have one, and doesn't already exist
// This is only for electron-builder builds, where steam_appid is placed in Resources/
try {
const steamAppIdProjectPath = `${process.resourcesPath}/steam_appid.txt`;
let steamAppIdExePath = `${path.dirname(app.getPath('exe'))}/steam_appid.txt`;
if (fs.existsSync(steamAppIdProjectPath) && !fs.existsSync(steamAppIdExePath)) {
fs.writeFileSync(steamAppIdExePath, fs.readFileSync(steamAppIdProjectPath));
}
} catch(e) {
console.log('Problem occured while trying to copy over your steam_appid: ', e);
}
// Initialize greenworks
let greenworks;
if (process.env.DEV) {
greenworks = require(`./greenworks/greenworks.js`);
} else {
greenworks = require(`${process.resourcesPath}/greenworks/greenworks.js`);
}
// Using Init API vs. init, as init was returning false incorrectly
if (greenworks.initAPI()) {
console.log('Greenworks: Steam API has been initalized.');
// Attatch greenworks to the window
//https://github.com/electron/electron/issues/1095
win.greenworks = greenworks;
// Try to get the steam overlay working
// --in-process-gpu
var os = require('os');
if (os.platform() === 'win32' && parseInt(os.release().split('.')[0]) >= 8) {
app.commandLine.appendSwitch('in-process-gpu')
}
// Canvas hack
// https://github.com/greenheartgames/greenworks/wiki/Troubleshooting#steam-overlay-is-unresponsive--frozen
// https://stackoverflow.com/questions/38962385/how-can-i-access-dom-element-via-electron
win.webContents.executeJavaScript(`
console.log('Greenworks: Starting Greenworks canvas hack...');
function forceRefresh() {
var canvas = document.getElementById("forceRefreshCanvas");
var ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
window.requestAnimationFrame(forceRefresh);
}
const forceRefreshCanvas = document.createElement('canvas');
forceRefreshCanvas.id = 'forceRefreshCanvas';
forceRefreshCanvas.width = 1;
forceRefreshCanvas.height = 1;
document.body.appendChild(forceRefreshCanvas);
forceRefresh();
`);
} else {
console.log('Greenworks: Could not start greenworks');
}
}
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.