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It would be very interesting if the events in a game were actually stored and persisted, instead of being garbaged when the script ends. We could do interesting stats like mean buzzer speed and how many people buzzed in within x number of seconds of others, etc.
The text was updated successfully, but these errors were encountered:
It would be very interesting if the events in a game were actually stored and persisted, instead of being garbaged when the script ends. We could do interesting stats like mean buzzer speed and how many people buzzed in within x number of seconds of others, etc.
The text was updated successfully, but these errors were encountered: