-
Notifications
You must be signed in to change notification settings - Fork 28
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
any help to get this to webgl? threejs #2
Comments
Yes, it should be possible to port it w/o too much work. I can try to setup a threejs demo with it. |
this would be awesome! |
@tuxalin any news on this :> ? |
Sadly I didn't had much free time in the past months, but I do plan to port it one day. |
testing some Foam water with THREE if this helps https://codesandbox.io/s/hungry-nash-zr8h7?file=/src/index.js |
Thanks! That's actually quite helpful, will use it. |
hey @tuxalin, I'm working on a procedural island generator in Three.js and I stumbled across this project while looking to upgrade my water. I have a system set up to load .glsl files, but I am not sure how to go about converting the SPIR-V .spv files to get the plain .glsl. |
@nhasdarjian I've started working on this, converting to GLSL and adding threejs support, but due to work I didn't had much free time. Yes, I'll provide some GLSL files. |
this is awesome! any plans to push it to a branch? |
Sure, will do that. Wanted to get it to work first on threejs |
is it possible to use this shaders with webgl 2.0 and threejs ?
The text was updated successfully, but these errors were encountered: