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CHANGELOG.md

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## Unreleased
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## 0.5.4 - in progress
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- Nothing yet
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## 0.5.4 - 2025-05-25
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- Fixed javadoc for `DPUJoint`, `DVector` and `DWorld` [#155](https://github.com/tzaeschke/ode4j/pull/154)
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- Fixed exception when colliding DConvex with DTrimeshHeightfield [#152](https://github.com/tzaeschke/ode4j/issues/152)
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- Improved javadoc for `DContact` and `DCapsule` (AustinHoover) [#150](https://github.com/tzaeschke/ode4j/pull/149)

README.md

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and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection
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with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures.
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The latest released version of ode4j is 0.5.3, but the master branch may contain fixes and improvements. Release 0.5.0
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contains all changes up to ODE 0.16.3.
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The latest released version of ode4j is 0.5.4, but the master branch may contain fixes and improvements. Release 0.5.4
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contains all changes up to ODE 0.16.6.
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Resources
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<dependency>
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<groupId>org.ode4j</groupId>
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<artifactId>core</artifactId>
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<version>0.5.3</version>
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<version>0.5.4</version>
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</dependency>
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```
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## News
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2025-05-25: Release 0.5.4:
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* Port fixes from ODE 0.16.4-0.16.6
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* Fixed instability in quick-step
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* Fixed exception in collision of `DConvex` with `DTrimeshHeightfield`
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* Added move convenience methods to `DVector3` for pairwise multiplication and division
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(Hadamard operations)
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2024-04-28: Release 0.5.3:
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* Bug fix for possible INTERNAL ERROR in DLCP/FastSolver + some minor improvements

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