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pokeduino.py
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#!/usr/bin/env python3
import sys
import enum
import argparse
import serial
import poketypes
def connect(dev, baud, callback):
"""Connects as slave to the game link proxy on arduino
callback is called when a new byte is received and shall be answered"""
con = serial.Serial(dev, baud)
data = 0
try:
while True:
con.write(bytes([data]))
data = callback(con.read(1)[0])
finally:
con.close()
##################
class ConnectionState(enum.Enum):
NotConnected, Ack, TradeCenter, Colosseum = range(4)
class TradeState(enum.Enum):
Init, Ready, SeenFirstWait, Random, WaitingToSend, SendingData, \
SendingPatch, Pending, Confirmation, Done = range(10)
Master = 0x01
Slave = 0x02
Connected = 0x60
Waiting = 0x7F
TradeEntry, ColosseumEntry, CancelEntry = 0xD0, 0xD1, 0xD2
selected = lambda i: i | 4
class TradeData(poketypes.basic.PokeStructure):
_fields_ = [
("trainer_name", poketypes.basic.Pokestring(11)),
("team", poketypes.Team),
poketypes.basic.PaddingBytes(3)
]
class PokemonSession(object):
def __init__(self, trainer_name, team, receivePokemonHook=None, replaceTeamUponReceive=True):
self.c_state = ConnectionState.NotConnected
self.t_state = TradeState.Init
self.__buildStateTransitions()
self.receivePokemonHook = receivePokemonHook
self.replaceTeamUponReceive = replaceTeamUponReceive
self.trainer_name = trainer_name
self.__buildSendData(team)
self.trade_receive = bytes()
self.trade_pokemon_idx = None
self.trade_counter = 0
def __buildStateTransitions(self):
# Simple Mealy machine lookup:
# [state](input) -> (output, new_state)
self.handle_c_state = {
ConnectionState.NotConnected: self.handleNotConnected,
ConnectionState.Ack: self.handleAck,
ConnectionState.TradeCenter: self.handleTradeCenter,
ConnectionState.Colosseum: self.handleColosseum
}
self.handle_t_state = {
TradeState.Init: self.handleT_Init,
TradeState.Ready: self.handleT_Ready,
TradeState.SeenFirstWait: self.handleT_SeenFirstWait,
TradeState.Random: self.handleT_Random,
TradeState.WaitingToSend: self.handleT_WaitingToSend,
TradeState.SendingData: self.handleT_SendingData,
TradeState.SendingPatch: self.handleT_SendingPatch,
TradeState.Pending: self.handleT_Pending,
TradeState.Confirmation: self.handleT_Confirmation,
TradeState.Done: self.handleT_Done
}
def __buildSendData(self, team):
self.trade_send = TradeData(trainer_name=poketypes.basic.Pokestring(11).fromString(self.trainer_name),
team=team).bytes()
def _saverecv(self, byte):
self.trade_receive += bytes([byte])
##################################################
def __call__(self, data):
try:
output, new_state = self.handle_c_state[self.c_state](data)
except TypeError:
output, new_state = data, self.c_state
self.c_state = new_state
return output
def handleNotConnected(self, data):
if data == Master:
return Slave, ConnectionState.NotConnected
elif data == 0:
return 0, ConnectionState.NotConnected
elif data == Connected:
return Connected, ConnectionState.Ack
def handleAck(self, data):
if data == Connected:
return Connected, ConnectionState.Ack
elif data == selected(TradeEntry):
return 0, ConnectionState.TradeCenter
elif data == selected(ColosseumEntry):
return 0, ConnectionState.Colosseum
elif data in [Master, selected(CancelEntry)]:
return selected(CancelEntry), ConnectionState.NotConnected
else:
return data, ConnectionState.Ack
def handleColosseum(self, data):
return data, ConnectionState.Colosseum
##################################################
def handleTradeCenter(self, data):
try:
output, new_state = self.handle_t_state[self.t_state](data)
except TypeError:
output, new_state = data, self.t_state
self.t_state = new_state
return output, ConnectionState.TradeCenter
def handleT_Init(self, data):
if data == 0: return 0, TradeState.Ready
def handleT_Ready(self, data):
if data == 0xFD: return 0xFD, TradeState.SeenFirstWait
def handleT_SeenFirstWait(self, data):
if data != 0xFD: return data, TradeState.Random
def handleT_Random(self, data):
if data == 0xFD: return data, TradeState.WaitingToSend
def handleT_WaitingToSend(self, data):
self.trade_counter = 0
self.trade_receive = bytes()
if data != 0xFD:
self._saverecv(data)
return self.trade_send[self.trade_counter], TradeState.SendingData
def handleT_SendingData(self, data):
self._saverecv(data)
self.trade_counter += 1
out = self.trade_send[self.trade_counter]
next_state = (TradeState.SendingPatch if self.trade_counter >= len(self.trade_send) - 1 else TradeState.SendingData)
return out, next_state
def handleT_SendingPatch(self, data):
if data == 0xFD:
self.trade_counter = 0
return 0xFD, TradeState.SendingPatch
else:
self.trade_counter += 1
return data, (TradeState.SendingPatch if self.trade_counter < 197 else TradeState.Pending)
def handleT_Pending(self, data):
if data == 0:
return 0, TradeState.Confirmation
elif data & 0x60 == 0x60:
if data == 0x6f:
return 0x6f, TradeState.Ready
else:
self.trade_pokemon_idx = data - 0x60
# Trade my first pokemon
return 0x60, TradeState.Pending
def handleT_Confirmation(self, data):
if data == 0x61:
self.trade_pokemon_idx = None
return 0x61, TradeState.Pending
elif data & 0x60 == 0x60:
self.__received_pokemon()
return data, TradeState.Done
def handleT_Done(self, data):
if data == 0:
return 0, TradeState.Init
##################################################
def __received_pokemon(self):
recvdata = TradeData.fromBytes(self.trade_receive)
pokemon, ot_name, nickname = recvdata.team[self.trade_pokemon_idx]
if self.replaceTeamUponReceive:
self.__buildSendData(poketypes.Team([recvdata.team[self.trade_pokemon_idx]]))
if self.receivePokemonHook is not None:
self.receivePokemonHook(pokemon, ot_name, nickname)
def receivedPokemonHandler(pokemon, ot_name, nickname):
sys.stdout.buffer.write(pokemon.bytes())
print("Pushed a %s %sfrom %s to stdout" % \
(pokemon.species.name, "(called %s) " % nickname if nickname else "", ot_name),
file=sys.stderr)
def parseArguments():
parser = argparse.ArgumentParser(
formatter_class=argparse.ArgumentDefaultsHelpFormatter,
description="Trade a Pokemon read from stdin over an Arduino proxy. Received Pokemon are printed to stdout."
)
parser.add_argument("--baudrate", "-b", type=int,
default=115200,
help="Baudrate of the serial connection")
parser.add_argument("--device", "-d", type=str,
default="/dev/tty.usbmodemfa131",
help="Device name of the serial port")
parser.add_argument("--trainer", "-t", type=str,
default="POKEDUINO",
help="The simulated gameboys player name")
parser.add_argument("--otname", "-o", type=str,
help="Original trainer name of the send pokemon (copies from --trainer if not specified)")
parser.add_argument("--nickname", "-n", type=str,
help="Nickname of the send pokemon")
try:
args = parser.parse_args()
except argparse.ArgumentTypeError as err:
parser.error(err)
if args.otname is None:
args.otname = args.trainer
return args
if __name__ == "__main__":
args = parseArguments()
pokemon = poketypes.Pokemon.fromBytes(sys.stdin.buffer.read())
team = poketypes.Team([(pokemon, args.otname, args.nickname)])
session = PokemonSession(args.trainer, team, receivedPokemonHandler)
connect(args.device, args.baudrate, session)