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Booting up any of those 2 games starts the process where audio slowly starts messing up.
In the case of Rift of the Necrodancer, the audio to input window seems to fluctuate all over the place, giving you both early and late inputs despite hitting it on beat.
For Muse Dash the audio begins to lag behind, leading to an ever increasing offset.
What did you expect to happen?
Audio should be in sync with the visual, which is currently impossible.
I have the same issue, it has been improved after latest kernel update, and increasing buffers myself. However it's not fully fixed yet. I have this on all my AMD hardware (including SteamDeck).
Linux bazzite 6.12.12-203.bazzite.fc41.x86_64 #1 SMP PREEMPT_DYNAMIC Tue Feb 4 23:54:25 UTC 2025 x86_64 GNU/Linux
Ah, was confused that the GitHub repository didn't have an issue section, but it's on GitLab instead. Should i post a link to that issue as well for cross reference?
Describe the bug
Booting up any of those 2 games starts the process where audio slowly starts messing up.
In the case of Rift of the Necrodancer, the audio to input window seems to fluctuate all over the place, giving you both early and late inputs despite hitting it on beat.
For Muse Dash the audio begins to lag behind, leading to an ever increasing offset.
What did you expect to happen?
Audio should be in sync with the visual, which is currently impossible.
Output of
rpm-ostree status
Hardware
Motherboard: ASRock x570 Pro4
Processors: 16 × AMD Ryzen 7 3800X 8-Core Processor
Memory: 31.3 GiB of RAM
Graphics Processor: AMD Radeon RX 5500 XT
Extra information or context
I would like to provide some videos, but they fail to upload. They would help make the issue a bit more easy to see / hear.
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