Releases: unity3d-jp/StreamingImageSequence
Releases · unity3d-jp/StreamingImageSequence
0.9.2-preview
- chore: use [email protected]
 
0.9.1-preview
- fix: set texture for HDRP/Unlit materials when playing StreamingImageSequence
 - fix: used frame for SISPlayableAsset when the clipIn value is more than 0
 - fix: FPS calculation of SISPlayableAsset
 - fix: auto-fill the camera field of CameraRenderCapturer
 
0.9.0-preview
- feat: load images as Texture2D directly if they are regular Unity assets
 - feat: make the SIS curve applicable in runtime
 - feat: partially support EXR for SISPlayableAsset and RenderCachePlayableAsset
 - fix: reset curves for Timeline 1.5.x and up
 - fix: errors when moving RenderCachePlayableAsset around in Timeline
 - fix: errors when opening older SISPlayableAsset with no curves inside ClipData
 - fix: allow RenderCapturer classes to define their own Blit Material to screen
 - fix: errors when updating RenderCache while changing resolution
 - chore: use [email protected]
 - chore: update dependency to [email protected]
 - chore: Add V to indicate virtual functions in BaseRenderCapturer
 
0.8.4-preview
- feat: add extrapolation capability to FaderPlayableAsset
 - fix: undo for StreamingImageSequencePlayableAsset and RenderCachePlayableAsset
 - chore: handle warnings when using [email protected] and up
 - doc: add Gap Extrapolation section for RenderCachePlayableAsset
 
0.8.3-preview
- fix: errors when using HDRP on Unity 2019.4.18 and up
 
0.8.2-preview
- fix: error when showing the inspector of SISPlayableAsset which is not loaded in TimelineWindow
 - chore: make sure to open internals to VisualCompositor
 
0.8.1-preview
- feat: add Edit action when right clicking on the FrameMarker of SISPlayableAsset
 - feat: show OOM log warning when there is not enough memory for loading images
 - fix: deserialize older versions of SISPlayableAsset (MovieProxy) successfully
 - chore: update the VisualCompositor's assembly name
 
0.8.0-preview
- chore: use [email protected]
 
0.7.0-preview
- feat: add extrapolation support for SISPlayableAsset
 - feat: specify frames when updating RenderCache
 - fix: specify alpha channel and use CatmullRom filter when creating preview images
 - fix: handle RenderCache file output error
 - fix: package dependencies to ensure the package works in isolation
 - fix: set a fixed height value for the preview images
 - fix: null static textures after reopening an existing scene
 - fix: "The object of type 'PlayableDirector' has been destroyed but you are still trying to access it." in BasePlayableMixer
 - fix: show the requested image of StreamingImageSequencePlayableAsset after successfully loaded
 - fix: don't show previously loaded image of StreamingImageSequencePlayableAsset if the requested one is not successfully loaded
 - fix: error when there is no material in the MeshRenderer of the GameObject bound to StreamingImageSequenceTrack
 - doc: add a section about gap extrapolation for StreamingImageSequence clips
 - doc: add an item about capturing specified frames in RenderCachePlayableAsset
 - doc: update the curve section of SISPlayableAsset
 - doc: arrange docs and put features as the focus instead of PlayableAsset types
 - opt: minor optimization in loading images by removing memset when allocating memory for them
 
0.6.3-preview
- feat: add default StreamingImageSequencePlayableAsset FPS setting in Preferences
 - feat: enable the setting of background color in Timeline for SISPlayableAsset
 - feat: save Preferences immediately when the setting is changed
 - feat: add FPS field in the inspector of StreamingImageSequencePlayableAsset to change its length
 - feat: support TGA on Mac by loading TGA images on all platforms using stb
 - feat: support Linux (PNG, TGA)
 - feat: Add a notifier to restart Unity if the package is updated
 - fix: crash when trying to load a preview of an image that is not available
 - fix: memory leak in loading PNG on Windows when an out of memory situation happened.
 - opt: optimize performance when loading PNG on Mac by using stb
 - doc: update that TGA is now supported on Windows and Mac