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Copy file name to clipboardexpand all lines: README.md
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Multiple layers can be provided by wearing another body thats just slightly bigger on top of it like onion layers. The script for those layers is body-layers.lsl. It has to get SetUp exactly like the main script of the body by setting gs\_ident, gs\_alphaFilterMask and the texture list gl\_textureSets, just that the names for the textures are different like "tattoo-upper".
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The link order of the layers are supposed to be exactly like the main body, but a few differences can be remapped in the gl\_faceMapping list by entering the prim/face of the main body as integer and then the corespondending prim/face of the layer as string, like [10, "21"], which maps prim 1 face 0 of main body to prim 2 face 1 of the layer.
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## Autohide
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It shouldn't be the responsibility of the user to set his alphas right, the clothes themself should tell what alphas they need.
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For this, check out the autohide.lsl script.
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## Texture HUD
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The texture-hud.lsl script is for an HUD for selecting textures, it can store as many textures as you want. It has 12 buttons per page, a model that is showing the selected textures and arrow buttons to browse through the textures.
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The texture-hud.lsl script is for an HUD for selecting textures, it can store as many textures as you want. It has 12 buttons per page, a model that is showing the selected textures and arrow buttons to browse through the textures. It has three Tabs for Skin, Tattoo and Clothes.
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Textures just have to get added into the inventory of the HUD with the right names, the script doesn't need to get changed.
Copy file name to clipboardexpand all lines: src/finals/adonis5/README.md
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Adonis5 HUD is using an alpha selection mesh where the faces of the prims match the alpha faces on the body. It is much faster and drops the prim usage from 120 of the previous version (every alpha face is one linked prim) to 20.
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Adonis5 isn't set up for multiple layers.
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At the same time a HUD just for selecting skins using the current API got released, it is skin-hud.lsl, it got replaced later by a HUD with tabs for skins, tattoos and clothes.
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