-
Notifications
You must be signed in to change notification settings - Fork 28
/
Copy pathutils.cpp
151 lines (127 loc) · 5.32 KB
/
utils.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
#include "utils.hpp"
//#include <cstdio>
// ==========================
// ======= SteamUtils =======
// ==========================
using luasteam::CallResultListener;
namespace {
class CallbackListener;
CallbackListener *callback_listener = nullptr;
int utils_ref = LUA_NOREF;
const char *input_modes[] = {"Normal", "Password", nullptr};
const char *input_line_modes[] = {"SingleLine", "MultipleLines", nullptr};
const char *floating_input_modes[] = {"SingleLine", "MultipleLines", "Email", "Numeric", nullptr};
class CallbackListener {
private:
STEAM_CALLBACK(CallbackListener, OnGamepadTextInputDismissed, GamepadTextInputDismissed_t);
STEAM_CALLBACK(CallbackListener, OnFloatingGamepadTextInputDismissed, FloatingGamepadTextInputDismissed_t);
};
void CallbackListener::OnGamepadTextInputDismissed(GamepadTextInputDismissed_t *data) {
if (data == nullptr) {
return;
}
lua_State *L = luasteam::global_lua_state;
if (!lua_checkstack(L, 4)) {
return;
}
lua_rawgeti(L, LUA_REGISTRYINDEX, utils_ref);
lua_getfield(L, -1, "onGamepadTextInputDismissed");
if (lua_isnil(L, -1)) {
lua_pop(L, 2);
} else {
lua_createtable(L, 0, 2);
lua_pushboolean(L, data->m_bSubmitted);
lua_setfield(L, -2, "submitted");
lua_pushnumber(L, data->m_unSubmittedText);
lua_setfield(L, -2, "submittedText"); // len in bytes
lua_call(L, 1, 0);
lua_pop(L, 1);
}
}
void CallbackListener::OnFloatingGamepadTextInputDismissed(FloatingGamepadTextInputDismissed_t *data) {
if (data == nullptr) {
return;
}
lua_State *L = luasteam::global_lua_state;
if (!lua_checkstack(L, 4)) {
return;
}
lua_rawgeti(L, LUA_REGISTRYINDEX, utils_ref);
lua_getfield(L, -1, "onFloatingGamepadTextInputDismissed");
if (lua_isnil(L, -1)) {
lua_pop(L, 2);
} else {
lua_call(L, 1, 0);
lua_pop(L, 1);
}
}
} // namespace
// uint32 GetAppID();
EXTERN int luasteam_getAppID(lua_State *L) {
lua_pushnumber(L, SteamUtils()->GetAppID());
return 1;
}
// bool GetEnteredGamepadTextInput( char *pchText, uint32 cchText );
EXTERN int luasteam_getEnteredGamepadTextInput(lua_State *L) {
char pchText[1024];
SteamUtils()->GetEnteredGamepadTextInput(pchText, 1024);
lua_pushstring(L, pchText);
return 1;
}
// uint32 GetEnteredGamepadTextLength();
EXTERN int luasteam_getEnteredGamepadTextLength(lua_State *L) {
lua_pushnumber(L, SteamUtils()->GetEnteredGamepadTextLength());
return 1;
}
//bool IsSteamInBigPictureMode();
EXTERN int luasteam_isSteamInBigPictureMode(lua_State *L) {
lua_pushboolean(L, SteamUtils()->IsSteamInBigPictureMode());
return 1;
}
//bool IsSteamRunningOnSteamDeck();
EXTERN int luasteam_isSteamRunningOnSteamDeck(lua_State *L) {
lua_pushboolean(L, SteamUtils()->IsSteamRunningOnSteamDeck());
return 1;
}
// bool ShowGamepadTextInput( EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32 unCharMax, const char *pchExistingText );
EXTERN int luasteam_showGamepadTextInput(lua_State *L) {
int input_mode = luaL_checkoption(L, 1, nullptr, input_modes);
int input_line_mode = luaL_checkoption(L, 2, nullptr, input_line_modes);
// char pchDescription[1024];
const char *pchDescription = luaL_checkstring(L, 3);
const char *pchExistingText = luaL_checkstring(L, 5);
lua_pushboolean(L, SteamUtils()->ShowGamepadTextInput(static_cast<EGamepadTextInputMode>(input_mode), static_cast<EGamepadTextInputLineMode>(input_line_mode), pchDescription, 1024, pchExistingText));
return 1;
}
//bool ShowFloatingGamepadTextInput(EFloatingGamepadTextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight);
EXTERN int luasteam_showFloatingGamepadTextInput(lua_State *L) {
int floating_input_mode = luaL_checkoption(L, 1, nullptr, floating_input_modes);
int nTextFieldXPosition = luaL_checkint(L, 2);
int nTextFieldYPosition = luaL_checkint(L, 3);
int nTextFieldWidth = luaL_checkint(L, 4);
int nTextFieldHeight = luaL_checkint(L, 5);
lua_pushboolean(L, SteamUtils()->ShowFloatingGamepadTextInput(static_cast<EFloatingGamepadTextInputMode>(floating_input_mode), nTextFieldXPosition, nTextFieldYPosition, nTextFieldWidth, nTextFieldHeight));
return 1;
}
namespace luasteam {
void add_utils(lua_State *L) {
lua_createtable(L, 0, 7);
add_func(L, "getAppID", luasteam_getAppID);
add_func(L, "getEnteredGamepadTextInput", luasteam_getEnteredGamepadTextInput);
add_func(L, "getEnteredGamepadTextLength", luasteam_getEnteredGamepadTextLength);
add_func(L, "isSteamInBigPictureMode", luasteam_isSteamInBigPictureMode);
add_func(L, "isSteamRunningOnSteamDeck", luasteam_isSteamRunningOnSteamDeck);
add_func(L, "showGamepadTextInput", luasteam_showGamepadTextInput);
add_func(L, "showFloatingGamepadTextInput", luasteam_showFloatingGamepadTextInput);
lua_pushvalue(L, -1);
utils_ref = luaL_ref(L, LUA_REGISTRYINDEX);
lua_setfield(L, -2, "utils");
}
void init_utils(lua_State *L) { callback_listener = new CallbackListener(); }
void shutdown_utils(lua_State *L) {
luaL_unref(L, LUA_REGISTRYINDEX, utils_ref);
utils_ref = LUA_NOREF;
delete callback_listener;
callback_listener = nullptr;
}
} // namespace luasteam