| applyTo | **/*.4dm |
|---|
The following instructions describe how to handle errors that can occur when generating 4D code.
- 4D syntax checker does not always immediately take the newly created elements into account
- To trigger the syntax checker, you can make a trivial edit (like adding and removing a space) in the file, saving it each time.
- Try to close and open the file again.
- If the syntax checker still does not pick up the new elements and throws syntax error or function does not exist, ignore the error.
- 4D syntax checker currently does not recognize all dependencies
- Using 4D AI Kit, you can rely on documentation available at https://developer.4d.com/docs/aikit/overview to assess if functions or properties really exist